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  /src/games/warp/
weapon.h 14 EXT OBJECT *isatorp[2][3][3]; variable in typeref:typename:EXT OBJECT * [2][3][3]
play.c 155 if ((curobj = isatorp[i][y][x]) != NULL) {
165 isatorp[i][y][x]=0;
weapon.c 47 (to = isatorp[from==base][ydir+1][xdir+1])) {
56 isatorp[0][ydir+1][xdir+1] = to;
63 isatorp[1][ydir+1][xdir+1] = to;
init.c 523 isatorp[i][y][x]=0;

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