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  /src/games/adventure/
done.c 81 if (isclosing)
149 if (isclosing) { /* 99 */
hdr.h 153 clock2, saved, isclosing, panic, closed, scoring;
init.c 127 clock2, saved, isclosing, panic, closed, scoring; variable
276 isclosing = panic = closed = scoring = FALSE;
main.c 94 if (newloc < 9 && newloc != 0 && isclosing) {
126 if (loc == 33 && pct(25) && !isclosing)
533 if (obj != rod || !at(fissure) || !toting(obj) || isclosing)
save.c 472 {&isclosing, sizeof(isclosing)},
585 &isclosing,
subr.c 759 if (isclosing) {
1024 isclosing = TRUE;

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