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    Searched refs:lamp (Results 1 - 5 of 5) sorted by relevancy

  /src/games/adventure/
done.c 160 if (toting(lamp))
161 prop[lamp] = 0;
166 if (i == lamp)
main.c 199 if (prop[lamp] == 1)
202 && here(lamp)) {
213 prop[lamp] = 0;
223 if (lmwarn || !here(lamp))
510 l9070: if (!here(lamp))
515 prop[lamp] = 1;
522 l9080: if (!here(lamp))
524 prop[lamp] = 0;
613 if (obj != lamp)
hdr.h 137 extern int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */
init.c 109 int keys, lamp, grate, cage, rod, rod2, steps, /* mnemonics */ variable in typeref:typename:int
187 lamp = vocab(DECR('l', 'a', 'm', 'p', '\0'), 1, 0);
subr.c 137 if ((cond[loc] % 2) == 0 && (prop[lamp] == 0 || !here(lamp)))
232 && here(lamp) && prop[lamp] == 1)
1035 prop[lamp] = put(lamp, 115, 0);

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