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Searched
refs:lasthy
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/larn/
movem.c
87
moved[lasthx][
lasthy
] = 0;
114
if (mitem[lasthx][
lasthy
]) { /* now move monster last hit by
116
if (moved[lasthx][
lasthy
] == 0) { /* if it has not already
118
movemt(lasthx,
lasthy
);
120
lasthy
= w1y[0];
data.c
163
short lasthx = 0,
lasthy
= 0; /* location of monster last hit by
variable in typeref:typename:short
monster.c
768
lasthy
= y;
834
lasthy
= y;
955
lasthy
= y;
991
lasthy
= y;
1102
lasthy
= y;
1183
lasthy
= y;
header.h
361
extern short iarg[MAXX][MAXY], ivenarg[], lasthx,
lasthy
, lastnum, lastpx,
Completed in 14 milliseconds
Indexes created Tue Oct 14 21:09:58 GMT 2025