HomeSort by: relevance | last modified time | path
    Searched refs:lasthy (Results 1 - 4 of 4) sorted by relevancy

  /src/games/larn/
movem.c 87 moved[lasthx][lasthy] = 0;
114 if (mitem[lasthx][lasthy]) { /* now move monster last hit by
116 if (moved[lasthx][lasthy] == 0) { /* if it has not already
118 movemt(lasthx, lasthy);
120 lasthy = w1y[0];
data.c 163 short lasthx = 0, lasthy = 0; /* location of monster last hit by variable in typeref:typename:short
monster.c 768 lasthy = y;
834 lasthy = y;
955 lasthy = y;
991 lasthy = y;
1102 lasthy = y;
1183 lasthy = y;
header.h 361 extern short iarg[MAXX][MAXY], ivenarg[], lasthx, lasthy, lastnum, lastpx,

Completed in 14 milliseconds