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  /src/games/rogue/
level.c 212 short left_col, right_col, top_row, bottom_row; local in function:make_room
217 left_col = right_col = top_row = bottom_row = 0;
220 left_col = 0;
226 left_col = COL1+1;
232 left_col = COL2+1;
238 left_col = 0;
244 left_col = COL1+1;
250 left_col = COL2+1;
256 left_col = 0;
262 left_col = COL1+1
    [all...]
room.c 113 for (j = rooms[rn].left_col;
159 for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
294 ((rooms[rn].right_col - rooms[rn].left_col) - 1);
303 col = get_rand(rooms[rn].left_col+1,
325 (col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
460 for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
504 } else if (*col == rooms[rn].left_col) {
trap.c 170 col = get_rand((rooms[party_room].left_col+1),
spec_hit.c 317 for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
use.c 581 for (j = rooms[cur_room].left_col + 1;
rogue.h 286 short bottom_row, right_col, left_col, top_row; member in struct:rm
monster.c 266 col = get_rand(rooms[rn].left_col+1,
835 for (j = rooms[rn].left_col+1; j < rooms[rn].right_col; j++) {
object.c 217 col = get_rand(rooms[i].left_col+1,

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