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Searched
refs:left_col
(Results
1 - 8
of
8
) sorted by relevancy
/src/games/rogue/
level.c
212
short
left_col
, right_col, top_row, bottom_row;
local in function:make_room
217
left_col
= right_col = top_row = bottom_row = 0;
220
left_col
= 0;
226
left_col
= COL1+1;
232
left_col
= COL2+1;
238
left_col
= 0;
244
left_col
= COL1+1;
250
left_col
= COL2+1;
256
left_col
= 0;
262
left_col
= COL1+1
[
all
...]
room.c
113
for (j = rooms[rn].
left_col
;
159
for (j = rooms[rn].
left_col
+ 1; j < rooms[rn].right_col; j++) {
294
((rooms[rn].right_col - rooms[rn].
left_col
) - 1);
303
col = get_rand(rooms[rn].
left_col
+1,
325
(col >= rooms[i].
left_col
) && (col <= rooms[i].right_col)) {
460
for (j = rooms[rn].
left_col
; j <= rooms[rn].right_col; j++) {
504
} else if (*col == rooms[rn].
left_col
) {
trap.c
170
col = get_rand((rooms[party_room].
left_col
+1),
spec_hit.c
317
for (j = rooms[rn].
left_col
+1; j < rooms[rn].right_col; j++) {
use.c
581
for (j = rooms[cur_room].
left_col
+ 1;
rogue.h
286
short bottom_row, right_col,
left_col
, top_row;
member in struct:rm
monster.c
266
col = get_rand(rooms[rn].
left_col
+1,
835
for (j = rooms[rn].
left_col
+1; j < rooms[rn].right_col; j++) {
object.c
217
col = get_rand(rooms[i].
left_col
+1,
Completed in 15 milliseconds
Indexes created Wed Oct 15 03:09:54 GMT 2025