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  /src/games/rogue/
level.c 84 const long level_points[MAX_EXP_LEVEL] = { variable in typeref:typename:const long[]
827 if (rogue.exp_points >= level_points[rogue.exp-1]) {
853 if (level_points[i] > e) {
spec_hit.c 420 rogue.exp_points = level_points[rogue.exp-2] - get_rand(9, 29);
use.c 130 rogue.exp_points = level_points[rogue.exp - 1];
rogue.h 681 extern const long level_points[];

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