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  /src/games/hack/
hack.main.c 87 int locknum; /* max num of players */ variable in typeref:typename:int
243 locknum = atoi(argv[1]);
245 if (!locknum || locknum > MAX_NR_OF_PLAYERS)
246 locknum = MAX_NR_OF_PLAYERS;
273 * (if !locknum) or check max nr of players (otherwise)
277 if (!locknum)
279 getlock(); /* sets lock if locknum != 0 */
hack.unix.c 96 extern int locknum;
301 if (locknum > 25)
302 locknum = 25;
305 if (locknum)
318 } while (i < locknum);
321 error(locknum ? "Too many hacks running now."
  /src/sys/dev/pci/
if_bge.c 729 bge_ape_lock(struct bge_softc *sc, int locknum)
747 off = 4 * locknum;
749 switch (locknum) {
800 locknum, req + off, bit & 0xFFFF, gnt + off,
811 bge_ape_unlock(struct bge_softc *sc, int locknum)
825 off = 4 * locknum;
827 switch (locknum) {
  /src/sys/uvm/pmap/
pmap.c 2291 size_t locknum = atomic_add_int_nv(&pli->pli_lock_index, 37); local in function:pmap_pvlist_lock_addr
2292 size_t lockid = locknum & pli->pli_lock_mask;

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