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  /src/games/phantasia/
phantstruct.h 76 double m_flock; /* % chance of flocking */ member in struct:monster
setup.c 161 &Curmonster.m_type, &Curmonster.m_flock);
fight.c 147 if (drandom() < Curmonster.m_flock / 100.0)
614 Curmonster.m_flock = 0.0;
888 Curmonster.m_flock = 0.0;
gamesupport.c 461 Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);

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