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    Searched refs:m_treasuretype (Results 1 - 4 of 4) sorted by relevancy

  /src/games/phantasia/
fight.c 76 Curmonster.m_treasuretype = 0;
156 && Curmonster.m_treasuretype > 0
613 Curmonster.m_treasuretype = 0;
812 Curmonster.m_treasuretype = 0;
875 Curmonster.m_treasuretype =
876 (int) ROLL(0.0, (double) Curmonster.m_treasuretype);
889 Curmonster.m_treasuretype = 0;
943 treasuretype = (double) Curmonster.m_treasuretype;
952 if (Curmonster.m_treasuretype > 7)
991 if (drandom() < 0.08 && Curmonster.m_treasuretype != 4)
    [all...]
phantstruct.h 85 int m_treasuretype; /* treasure type */ member in struct:monster
setup.c 160 &Curmonster.m_experience, &Curmonster.m_treasuretype,
gamesupport.c 461 Curmonster.m_treasuretype, Curmonster.m_type, Curmonster.m_flock);

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