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    Searched refs:makmove (Results 1 - 6 of 6) sorted by relevancy

  /src/games/backgammon/common_source/
allow.c 63 if (makmove(mm, i) != 0) {
107 if (board[mm->p[i]] * cturn > 0 && makmove(mm, i) == 0)
back.h 162 int makmove(struct move *, int);
check.c 135 if ((m = makmove(mm, i))) {
one.c 47 makmove(struct move *mm, int i) function
  /src/games/backgammon/teachgammon/
tutor.c 110 if (makmove(mm, j))
  /src/games/backgammon/backgammon/
move.c 169 makmove(mm, i);
174 * isn't, or at least shouldn't be, changed by makmove
237 if (makmove(mm, mvnum))

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