HomeSort by: relevance | last modified time | path
    Searched refs:mcol (Results 1 - 2 of 2) sorted by relevancy

  /src/sys/dev/wscons/
wscons_rinit.c 98 rcons_init(struct rcons *rc, int mrow, int mcol)
109 rc->rc_maxcol = uimin(i, mcol);
  /src/games/rogue/
monster.c 471 int mrow, mcol; local in function:move_mon_to
474 mcol = monster->col;
476 dungeon[mrow][mcol] &= ~MONSTER;
479 c = mvinch(mrow, mcol);
483 mvaddch(mrow, mcol, monster->trail_char);
485 if (rogue_can_see(mrow, mcol)) {
486 mvaddch(mrow, mcol, monster->trail_char);
491 mvaddch(mrow, mcol, monster->trail_char);
504 (dungeon[mrow][mcol] == FLOOR) && !blind) {
505 mvaddch(mrow, mcol, ' ');
    [all...]

Completed in 13 milliseconds