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  /src/games/rogue/
monster.c 221 !mon_can_go(monster, rogue.row, rogue.col)) {
228 if (!(flew && mon_can_go(monster, rogue.row, rogue.col))) {
348 (!mon_can_go(monster, rogue.row, rogue.col))) {
357 if (mon_can_go(monster, rogue.row, rogue.col)) {
460 if (mon_can_go(monster, row, col)) {
517 mon_can_go(const object *monster, short row, short col) function in typeref:typename:int
891 mon_can_go(monster, rogue.row, rogue.col)) {
spec_hit.c 320 s = mon_can_go(monster, i, j);
rogue.h 552 int mon_can_go(const object *, short, short);

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