/src/games/hangman/ |
prman.c | 54 mvaddch(Err_pos[i].y, Err_pos[i].x, Err_pos[i].ch); 56 mvaddch(Err_pos[i].y, Err_pos[i].x, ' ');
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/src/games/rain/ |
rain.c | 122 (void)mvaddch(y, x, '.'); 123 (void)mvaddch(ypos[j], xpos[j], 'o'); 126 (void)mvaddch(ypos[j], xpos[j], 'O'); 129 (void)mvaddch(ypos[j] - 1, xpos[j], '-'); 131 (void)mvaddch(ypos[j] + 1, xpos[j], '-'); 134 (void)mvaddch(ypos[j] - 2, xpos[j], '-'); 138 (void)mvaddch(ypos[j] + 2, xpos[j], '-'); 141 (void)mvaddch(ypos[j] - 2, xpos[j], ' '); 145 (void)mvaddch(ypos[j] + 2, xpos[j], ' ');
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/src/games/testpat/ |
testpat.c | 156 mvaddch(line + grid_y - 1, xpos, 113 | 161 mvaddch(line + grid_y - 1, xpos, 110 | 167 mvaddch(ypos, col + 1, 120 | A_ALTCHARSET); 174 mvaddch(line + grid_y - 1, 0, 116 | A_ALTCHARSET); 175 mvaddch(line + grid_y - 1, x_limit, 117 | A_ALTCHARSET); 179 mvaddch(ypos, 0, 120 | A_ALTCHARSET); 180 mvaddch(ypos, x_limit, 120 | A_ALTCHARSET); 186 mvaddch(0, col + grid_x - 1, 119 | A_ALTCHARSET); 187 mvaddch(y_limit, col + grid_x - 1, 118 | A_ALTCHARSET); 191 mvaddch(0, xpos, 113 | A_ALTCHARSET) [all...] |
/src/games/battlestar/ |
fly.c | 196 mvaddch(r, c, '.'); 210 mvaddch(n, MIDC, '|'); 211 mvaddch(n + 6, MIDC, '|'); 223 mvaddch(n, MIDC, ' '); 224 mvaddch(n + 6, MIDC, ' '); 237 mvaddch(n, MIDC + MIDR - n, '/'); 238 mvaddch(n, MIDC - MIDR + n, '\\'); 241 mvaddch(MIDR, MIDC, '*'); 243 mvaddch(n, MIDC + MIDR - n, ' '); 244 mvaddch(n, MIDC - MIDR + n, ' ') [all...] |
/src/games/mille/ |
init.c | 121 mvaddch(6, 0, 'P'); 122 mvaddch(7, 0, '1'); 123 mvaddch(8, 0, '2'); 124 mvaddch(9, 0, '3'); 125 mvaddch(10, 0, '4'); 126 mvaddch(11, 0, '5'); 127 mvaddch(12, 0, '6'); 203 mvaddch(i, 0, '|');
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end.c | 105 mvaddch(tot, x, '0');
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print.c | 66 mvaddch(i, temp - CARD_STRT, '*');
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/src/games/robots/ |
make_level.c | 60 mvaddch(i, x, ' '); 62 mvaddch(My_pos.y, My_pos.x, ' ');
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move.c | 95 mvaddch(0, 0, c); 185 mvaddch(My_pos.y, My_pos.x, ' '); 191 mvaddch(My_pos.y, My_pos.x, PLAYER); 275 mvaddch(My_pos.y, My_pos.x, ' '); 277 mvaddch(My_pos.y, My_pos.x, PLAYER);
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move_robs.c | 66 mvaddch(rp->y, rp->x, ' '); 91 mvaddch(rp->y, rp->x, HEAP); 100 mvaddch(rp->y, rp->x, ROBOT);
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/src/games/rogue/ |
throw.c | 107 mvaddch(rogue.row, rogue.col, rogue.fchar); 111 mvaddch(row, col, get_dungeon_char(row, col)); 182 mvaddch(orow, ocol, get_dungeon_char(orow, ocol)); 186 mvaddch(*row, *col, ch); 245 mvaddch(row, col, dch); 248 mvaddch(row, col, dch);
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zap.c | 216 mvaddch(monster->row, monster->col, monster->trail_char); 222 mvaddch(row, col, gmc(monster)); 306 mvaddch(orow, ocol, ch); 320 mvaddch(row, col, ch);
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trap.c | 113 mvaddch(rogue.row, rogue.col, '^'); 223 mvaddch(i, j, '^'); 263 mvaddch(row, col, get_dungeon_char(row, col));
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use.c | 470 mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col)); 540 mvaddch(rogue.row, rogue.col, rogue.fchar); 574 mvaddch(monster->row, monster->col, monster->trail_char); 583 mvaddch(i, j, ' '); 587 mvaddch(rogue.row, rogue.col, rogue.fchar);
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room.c | 126 mvaddch(i, j, get_dungeon_char(i, j)); 129 mvaddch(rogue.row, rogue.col, rogue.fchar); 147 mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j)); 161 mvaddch(i, j, ' '); 166 mvaddch(i, j, ' '); 169 mvaddch(i, j, '^');
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monster.c | 483 mvaddch(mrow, mcol, monster->trail_char); 486 mvaddch(mrow, mcol, monster->trail_char); 491 mvaddch(mrow, mcol, monster->trail_char); 499 mvaddch(row, col, gmc(monster)); 505 mvaddch(mrow, mcol, ' '); 673 mvaddch(monster->row, monster->col, monster->m_char); 709 mvaddch(row, col, gmc(monster)); 857 mvaddch(monster->row, monster->col, monster->m_char);
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spec_hit.c | 238 mvaddch(row, col, get_dungeon_char(row, col)); 301 mvaddch(row, col, get_dungeon_char(row, col)); 366 mvaddch(monster->row, monster->col,
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/src/lib/libcurses/ |
addch.c | 59 * mvaddch -- 63 mvaddch(int y, int x, chtype ch) function in typeref:typename:int
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/src/games/warp/ |
play.c | 97 mvaddch(realapollo->posy+1,realapollo->posx*2, 131 mvaddch(realapollo->posy+1,realapollo->posx*2,
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move.c | 357 mvaddch(yyy+1,xxx*2,' '); 532 mvaddch(y+1,x*2, amb[y][x]); 534 mvaddch(y+1,x*2, biggie->image); 538 mvaddch(y+1, x*2, numamoebas ? amb[y][x] : ' ');
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/src/usr.bin/systat/ |
keyboard.c | 153 mvaddch(CMDLINE, col, rch);
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/src/lib/libcurses/PSD.doc/ |
twinkle1.c | 158 mvaddch(lp->y, lp->x, ch);
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/src/games/snake/snake/ |
snake.c | 99 #define pchar(point, c) mvaddch((point)->line + 1, (point)->col + 1, (c)) 471 mvaddch(0, i, '-'); 472 mvaddch(lcnt + 1, i, '-'); 475 mvaddch(i, 0, '|'); 476 mvaddch(i, ccnt + 1, '|'); 701 mvaddch(1, you.col + 1, '-'); 704 mvaddch(lcnt, you.col + 1, '_'); 707 mvaddch(you.line + 1, 1, '('); 710 mvaddch(you.line + 1, ccnt, ')');
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/src/games/worms/ |
worms.c | 505 mvaddch(y = w->ypos[h] = bottom, 518 mvaddch(y1, x1, trail); 544 mvaddch(y += yinc[w->orientation], 551 mvaddch(w->ypos[prev], w->xpos[prev],
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/src/games/gomoku/ |
bdisp.c | 102 mvaddch(scr_y(BSZ + 1), scr_x(col), letters[col]); 103 mvaddch(scr_y(0), scr_x(col), letters[col]);
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