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  /src/games/hangman/
prman.c 54 mvaddch(Err_pos[i].y, Err_pos[i].x, Err_pos[i].ch);
56 mvaddch(Err_pos[i].y, Err_pos[i].x, ' ');
  /src/games/rain/
rain.c 122 (void)mvaddch(y, x, '.');
123 (void)mvaddch(ypos[j], xpos[j], 'o');
126 (void)mvaddch(ypos[j], xpos[j], 'O');
129 (void)mvaddch(ypos[j] - 1, xpos[j], '-');
131 (void)mvaddch(ypos[j] + 1, xpos[j], '-');
134 (void)mvaddch(ypos[j] - 2, xpos[j], '-');
138 (void)mvaddch(ypos[j] + 2, xpos[j], '-');
141 (void)mvaddch(ypos[j] - 2, xpos[j], ' ');
145 (void)mvaddch(ypos[j] + 2, xpos[j], ' ');
  /src/games/testpat/
testpat.c 156 mvaddch(line + grid_y - 1, xpos, 113 |
161 mvaddch(line + grid_y - 1, xpos, 110 |
167 mvaddch(ypos, col + 1, 120 | A_ALTCHARSET);
174 mvaddch(line + grid_y - 1, 0, 116 | A_ALTCHARSET);
175 mvaddch(line + grid_y - 1, x_limit, 117 | A_ALTCHARSET);
179 mvaddch(ypos, 0, 120 | A_ALTCHARSET);
180 mvaddch(ypos, x_limit, 120 | A_ALTCHARSET);
186 mvaddch(0, col + grid_x - 1, 119 | A_ALTCHARSET);
187 mvaddch(y_limit, col + grid_x - 1, 118 | A_ALTCHARSET);
191 mvaddch(0, xpos, 113 | A_ALTCHARSET)
    [all...]
  /src/games/battlestar/
fly.c 196 mvaddch(r, c, '.');
210 mvaddch(n, MIDC, '|');
211 mvaddch(n + 6, MIDC, '|');
223 mvaddch(n, MIDC, ' ');
224 mvaddch(n + 6, MIDC, ' ');
237 mvaddch(n, MIDC + MIDR - n, '/');
238 mvaddch(n, MIDC - MIDR + n, '\\');
241 mvaddch(MIDR, MIDC, '*');
243 mvaddch(n, MIDC + MIDR - n, ' ');
244 mvaddch(n, MIDC - MIDR + n, ' ')
    [all...]
  /src/games/mille/
init.c 121 mvaddch(6, 0, 'P');
122 mvaddch(7, 0, '1');
123 mvaddch(8, 0, '2');
124 mvaddch(9, 0, '3');
125 mvaddch(10, 0, '4');
126 mvaddch(11, 0, '5');
127 mvaddch(12, 0, '6');
203 mvaddch(i, 0, '|');
end.c 105 mvaddch(tot, x, '0');
print.c 66 mvaddch(i, temp - CARD_STRT, '*');
  /src/games/robots/
make_level.c 60 mvaddch(i, x, ' ');
62 mvaddch(My_pos.y, My_pos.x, ' ');
move.c 95 mvaddch(0, 0, c);
185 mvaddch(My_pos.y, My_pos.x, ' ');
191 mvaddch(My_pos.y, My_pos.x, PLAYER);
275 mvaddch(My_pos.y, My_pos.x, ' ');
277 mvaddch(My_pos.y, My_pos.x, PLAYER);
move_robs.c 66 mvaddch(rp->y, rp->x, ' ');
91 mvaddch(rp->y, rp->x, HEAP);
100 mvaddch(rp->y, rp->x, ROBOT);
  /src/games/rogue/
throw.c 107 mvaddch(rogue.row, rogue.col, rogue.fchar);
111 mvaddch(row, col, get_dungeon_char(row, col));
182 mvaddch(orow, ocol, get_dungeon_char(orow, ocol));
186 mvaddch(*row, *col, ch);
245 mvaddch(row, col, dch);
248 mvaddch(row, col, dch);
zap.c 216 mvaddch(monster->row, monster->col, monster->trail_char);
222 mvaddch(row, col, gmc(monster));
306 mvaddch(orow, ocol, ch);
320 mvaddch(row, col, ch);
trap.c 113 mvaddch(rogue.row, rogue.col, '^');
223 mvaddch(i, j, '^');
263 mvaddch(row, col, get_dungeon_char(row, col));
use.c 470 mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col));
540 mvaddch(rogue.row, rogue.col, rogue.fchar);
574 mvaddch(monster->row, monster->col, monster->trail_char);
583 mvaddch(i, j, ' ');
587 mvaddch(rogue.row, rogue.col, rogue.fchar);
room.c 126 mvaddch(i, j, get_dungeon_char(i, j));
129 mvaddch(rogue.row, rogue.col, rogue.fchar);
147 mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
161 mvaddch(i, j, ' ');
166 mvaddch(i, j, ' ');
169 mvaddch(i, j, '^');
monster.c 483 mvaddch(mrow, mcol, monster->trail_char);
486 mvaddch(mrow, mcol, monster->trail_char);
491 mvaddch(mrow, mcol, monster->trail_char);
499 mvaddch(row, col, gmc(monster));
505 mvaddch(mrow, mcol, ' ');
673 mvaddch(monster->row, monster->col, monster->m_char);
709 mvaddch(row, col, gmc(monster));
857 mvaddch(monster->row, monster->col, monster->m_char);
spec_hit.c 238 mvaddch(row, col, get_dungeon_char(row, col));
301 mvaddch(row, col, get_dungeon_char(row, col));
366 mvaddch(monster->row, monster->col,
  /src/lib/libcurses/
addch.c 59 * mvaddch --
63 mvaddch(int y, int x, chtype ch) function in typeref:typename:int
  /src/games/warp/
play.c 97 mvaddch(realapollo->posy+1,realapollo->posx*2,
131 mvaddch(realapollo->posy+1,realapollo->posx*2,
move.c 357 mvaddch(yyy+1,xxx*2,' ');
532 mvaddch(y+1,x*2, amb[y][x]);
534 mvaddch(y+1,x*2, biggie->image);
538 mvaddch(y+1, x*2, numamoebas ? amb[y][x] : ' ');
  /src/usr.bin/systat/
keyboard.c 153 mvaddch(CMDLINE, col, rch);
  /src/lib/libcurses/PSD.doc/
twinkle1.c 158 mvaddch(lp->y, lp->x, ch);
  /src/games/snake/snake/
snake.c 99 #define pchar(point, c) mvaddch((point)->line + 1, (point)->col + 1, (c))
471 mvaddch(0, i, '-');
472 mvaddch(lcnt + 1, i, '-');
475 mvaddch(i, 0, '|');
476 mvaddch(i, ccnt + 1, '|');
701 mvaddch(1, you.col + 1, '-');
704 mvaddch(lcnt, you.col + 1, '_');
707 mvaddch(you.line + 1, 1, '(');
710 mvaddch(you.line + 1, ccnt, ')');
  /src/games/worms/
worms.c 505 mvaddch(y = w->ypos[h] = bottom,
518 mvaddch(y1, x1, trail);
544 mvaddch(y += yinc[w->orientation],
551 mvaddch(w->ypos[prev], w->xpos[prev],
  /src/games/gomoku/
bdisp.c 102 mvaddch(scr_y(BSZ + 1), scr_x(col), letters[col]);
103 mvaddch(scr_y(0), scr_x(col), letters[col]);

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