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    Searched refs:mvaddstr (Results 1 - 25 of 44) sorted by relevancy

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  /src/tests/lib/libcurses/tests/
fill_screen 6 call OK mvaddstr 0 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
7 call OK mvaddstr 1 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
8 call OK mvaddstr 2 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
9 call OK mvaddstr 3 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
10 call OK mvaddstr 4 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
11 call OK mvaddstr 5 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
12 call OK mvaddstr 6 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
13 call OK mvaddstr 7 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
14 call OK mvaddstr 8 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
15 call OK mvaddstr 9 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
    [all...]
fill_screen_numbers 5 call OK mvaddstr 23 0 "33333333333333333333333333333333333333333333333333333333333333333333333333333333"
7 call OK mvaddstr 0 0 "00000000000000000000000000000000000000000000000000000000000000000000000000000000"
8 call OK mvaddstr 1 0 "11111111111111111111111111111111111111111111111111111111111111111111111111111111"
9 call OK mvaddstr 2 0 "22222222222222222222222222222222222222222222222222222222222222222222222222222222"
10 call OK mvaddstr 3 0 "33333333333333333333333333333333333333333333333333333333333333333333333333333333"
11 call OK mvaddstr 4 0 "44444444444444444444444444444444444444444444444444444444444444444444444444444444"
12 call OK mvaddstr 5 0 "55555555555555555555555555555555555555555555555555555555555555555555555555555555"
13 call OK mvaddstr 6 0 "66666666666666666666666666666666666666666666666666666666666666666666666666666666"
14 call OK mvaddstr 7 0 "77777777777777777777777777777777777777777777777777777777777777777777777777777777"
15 call OK mvaddstr 8 0 "88888888888888888888888888888888888888888888888888888888888888888888888888888888
    [all...]
mutt_test 12 call OK mvaddstr 0 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
13 call OK mvaddstr 12 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
14 call OK mvaddstr 22 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
27 call OK mvaddstr 12 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
29 call OK mvaddstr 13 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
33 call OK mvaddstr 13 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
35 call OK mvaddstr 14 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
39 call OK mvaddstr 14 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
41 call OK mvaddstr 15 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE"
74 call OK mvaddstr 12 0 "WWWWWWWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
    [all...]
  /src/games/phantasia/
macros.h 14 #define ILLCMD() mvaddstr(5, 0, Illcmd)
16 #define ILLMOVE() mvaddstr(5, 0, Illmove)
17 #define ILLSPELL() mvaddstr(5, 0, Illspell)
18 #define NOMANA() mvaddstr(5, 0, Nomana)
20 #define NOBETTER() mvaddstr(17, 0, Nobetter)
main.c 168 mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? ");
228 mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n");
365 mvaddstr(4, 21, "Which type of character do you want:");
366 mvaddstr(8, 4,
390 mvaddstr(14, 14, "Type '1' to keep >");
398 mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? ");
403 mvaddstr(17, 0, "Invalid coordinates. Try again.\n");
418 mvaddstr(19, 0, "Invalid name.");
422 mvaddstr(19, 0, "Name already in use.");
434 mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ")
    [all...]
interplayer.c 75 mvaddstr(4, 0, "Preparing for battle!\n");
164 mvaddstr(4, 0, "Waiting...\n");
187 mvaddstr(22, 0, "Timeout: waiting for response. Do you want to wait ? ");
259 mvaddstr(Lines++, 0, "You have rescued a virgin. Will you be honorable ? ");
298 mvaddstr(7, 0, "1:Fight 2:Run Away! 3:Power Blast ");
322 mvaddstr(Lines++, 0, "You got away!");
340 mvaddstr(Lines++, 0, "You already tried that!");
342 mvaddstr(Lines++, 0, "Not this time . . .");
349 mvaddstr(Lines++, 0, "You just lucked out!");
558 mvaddstr(8, 0, "You cannot see anyone.\n")
    [all...]
io.c 44 mvaddstr(y, x, cp); /* print string on screen */
81 mvaddstr(where, 0, "-- more --");
143 mvaddstr(4, 0, "Quitting now will automatically kill your character. Still want to ? ");
149 mvaddstr(4, 0, "Do you really want to quit ? ");
156 mvaddstr(4, 0, line); /* restore data on screen */
gamesupport.c 42 mvaddstr(5, 0, "Which character do you want to look at ? ");
72 mvaddstr(11, 0, "Not found.");
108 mvaddstr(0, 40, descrstatus(playerp));
118 mvaddstr(5, 40, "S:X-coord ?\n");
119 mvaddstr(6, 40, "T:Y-coord ?\n");
166 mvaddstr(20, 0, "!:Quit ?:Delete");
167 mvaddstr(21, 0, "What would you like to change ? ");
182 mvaddstr(23, 0, "Password ? ");
192 mvaddstr(23, 0, "New name: ");
209 mvaddstr(23, 0, "New password ? ")
    [all...]
fight.c 221 mvaddstr(7, 0, "1:Melee 2:Skirmish 3:Evade 4:Spell 5:Nick ");
243 mvaddstr(4, 0, "\n\n"); /* clear status area */
284 mvaddstr(Lines++, 0, "You got away!");
320 mvaddstr(Lines++, 0, "You already tried that.");
330 mvaddstr(Lines++, 0, "Nope, he's not interested.");
338 mvaddstr(Lines++, 0, "You made it!");
347 mvaddstr(Lines++, 0, "Now using ring.");
374 mvaddstr(Lines++, 0,
465 mvaddstr(Lines++, 0, "Will you relinguish your ring ? ");
630 mvaddstr(Lines++, 0, "You have defeated Morgoth, but he may return. . .")
    [all...]
  /src/games/mille/
init.c 120 mvaddstr(5, 0, "--HAND--");
128 mvaddstr(13, 0, "--BATTLE--");
129 mvaddstr(15, 0, "--SPEED--");
130 mvaddstr(5, 20, "--DECK--");
131 mvaddstr(7, 20, "--DISCARD--");
132 mvaddstr(13, 20, "--BATTLE--");
133 mvaddstr(15, 20, "--SPEED--");
184 mvaddstr(0, 22, "You Comp Value");
185 mvaddstr(1, 2, "Milestones Played");
186 mvaddstr(2, 8, "Each Safety")
    [all...]
end.c 63 mvaddstr(tot, temp, " 0");
65 mvaddstr(5, temp, "40");
68 mvaddstr(6, temp, "30");
72 mvaddstr(7, temp, "30");
76 mvaddstr(8, temp, "20");
80 mvaddstr(9, temp, "50");
114 mvaddstr(4, x, "30");
124 mvaddstr(5, x, "40");
125 mvaddstr(7, x, "30");
126 mvaddstr(8, x, "20")
    [all...]
print.c 64 mvaddstr(i, temp, C_name[i + S_CONV]);
133 mvaddstr(3, x + 1, "300");
135 mvaddstr(3, x + 1, " 0");
  /src/games/hangman/
setup.c 58 mvaddstr(PROMPTY, PROMPTX, "Guess:");
59 mvaddstr(GUESSY, GUESSX, "Guessed:");
60 mvaddstr(NUMBERY, NUMBERX, "Word #:");
61 mvaddstr(AVGY, AVGX, "Current Average:");
62 mvaddstr(AVGY + 1, AVGX, "Overall Average:");
63 mvaddstr(KNOWNY, KNOWNX, "Word: ");
endgame.c 64 mvaddstr(MESGY + 1, MESGX, "Another word? ");
72 mvaddstr(MESGY + 2, MESGX, "Please type 'y' or 'n'");
  /src/games/warp/
score.c 256 mvaddstr(0,0, spbuf);
263 mvaddstr(0,8, spbuf);
267 mvaddstr(0,13, spbuf);
274 mvaddstr(0,8,"*******");
282 mvaddstr(0,19, spbuf);
286 mvaddstr(0,25, spbuf);
293 mvaddstr(0,19,"*********");
298 mvaddstr(0,42,"*** ");
310 mvaddstr(0,46,spbuf);
319 mvaddstr(0,46,spbuf)
    [all...]
term.c 481 mvaddstr(0,4,"h or 4 left");
482 mvaddstr(1,4,"j or 2 down Use with SHIFT to fire torpedoes.");
483 mvaddstr(2,4,"k or 8 up Use with CTRL or FUNCT to fire");
484 mvaddstr(3,4,"l or 6 right phasers or turbolasers.");
485 mvaddstr(4,4,"b or 1 down and left Use preceded by 'a' or 'r' for");
486 mvaddstr(5,4,"n or 3 down and right attractors or repulsors.");
487 mvaddstr(6,4,"y or 7 up and left Use normally for E or B motion.");
488 mvaddstr(7,4,"u or 9 up and right");
489 mvaddstr(8,4,"");
490 mvaddstr(9,4,"del or % fire photon torpedoes in every (reasonable) direction.")
    [all...]
warp.c 316 mvaddstr(12,25,"*** restoring saved game ***");
359 mvaddstr(23,15,
363 mvaddstr(23,15,
371 mvaddstr(23,15,
373 mvaddstr(23,33,
  /src/games/rogue/
score.c 114 mvaddstr(4, 32, "__---------__");
115 mvaddstr(5, 30, "_~ ~_");
116 mvaddstr(6, 29, "/ \\");
117 mvaddstr(7, 28, "~ ~");
118 mvaddstr(8, 27, "/ \\");
119 mvaddstr(9, 27, "| XXXX XXXX |");
120 mvaddstr(10, 27, "| XXXX XXXX |");
121 mvaddstr(11, 27, "| XXX XXX |");
122 mvaddstr(12, 28, "\\ @ /");
123 mvaddstr(13, 29, "--\\ @@@ /--")
    [all...]
message.c 87 mvaddstr(MIN_ROW-1, msg_col, more);
96 mvaddstr(MIN_ROW-1, 0, msg);
164 mvaddstr(0, n + 1, insert);
253 mvaddstr(row, 0, "Level: ");
260 mvaddstr(row, 10, "Gold: ");
269 mvaddstr(row, 23, "Hp: ");
281 mvaddstr(row, 36, "Str: ");
293 mvaddstr(row, 48, "Arm: ");
302 mvaddstr(row, 56, "Exp: ");
315 mvaddstr(row, 73, hunger_str)
    [all...]
  /src/games/rain/
rain.c 130 (void)mvaddstr(ypos[j], xpos[j] - 1, "|.|");
135 (void)mvaddstr(ypos[j] - 1, xpos[j] - 1, "/ \\");
136 (void)mvaddstr(ypos[j], xpos[j] - 2, "| O |");
137 (void)mvaddstr(ypos[j] + 1, xpos[j] - 1, "\\ /");
142 (void)mvaddstr(ypos[j] - 1, xpos[j] - 1, " ");
143 (void)mvaddstr(ypos[j], xpos[j] - 2, " ");
144 (void)mvaddstr(ypos[j] + 1, xpos[j] - 1, " ");
  /src/games/battlestar/
fly.c 160 mvaddstr(0, 0, "*** Out of torpedoes. ***");
168 mvaddstr(0, 26, "Commands = r,R,l,L,u,U,d,D,f,+,q");
198 mvaddstr(LINES - 1 - 1, 21, "TORPEDOES FUEL TIME");
266 mvaddstr(0, 60, "*** Out of fuel ***");
275 mvaddstr(oldr, oldc - 1, " ");
278 mvaddstr(row, column - 1, "/-\\");
  /src/games/sail/
lo_main.c 81 mvaddstr(7, 10, "Press any key...");
88 mvaddstr(7, 10, "Press any key...");
95 mvaddstr(7, 10, "Press any key...");
pl_7.c 907 mvaddstr(1, 4, cc->name);
923 mvaddstr(15, 4, "Choose your ship");
1082 mvaddstr(21, 10, "Synchronizing with the other players...");
1088 mvaddstr(21, 10, "Starting driver...");
1176 mvaddstr(0, 0, "## SHIPS TITLE");
1317 mvaddstr(LINES-2, COLS/2, "Enter your name:");
1359 mvaddstr(5, 10, "Wooden Ships & Iron Men");
1369 mvaddstr(16, 10, "Connected via scratch files.");
1371 mvaddstr(16, 10, "Not connected.");
1377 mvaddstr(0, COLS/2, "## SHIPS TITLE")
    [all...]
  /src/games/cribbage/
crib.c 182 mvaddstr(SCORE_Y + 0, SCORE_X,
184 mvaddstr(SCORE_Y + 1, SCORE_X,
186 mvaddstr(SCORE_Y + 2, SCORE_X,
188 mvaddstr(SCORE_Y + 3, SCORE_X,
190 mvaddstr(SCORE_Y + 4, SCORE_X,
192 mvaddstr(SCORE_Y + 5, SCORE_X,
194 mvaddstr(SCORE_Y + 6, SCORE_X,
196 mvaddstr(SCORE_Y + 7, SCORE_X,
198 mvaddstr(SCORE_Y + 8, SCORE_X,
451 mvaddstr(CRIB_Y, cardx + 1, "CRIB")
    [all...]
  /src/games/snake/snake/
snake.c 686 mvaddstr(p.line + 1, p.col + 1, str);
801 mvaddstr(ps->line, ps->col, "/*\\");
802 mvaddstr(ps->line + 1, ps->col, "* *");
803 mvaddstr(ps->line + 2, ps->col, "\\*/");
813 mvaddstr(ps->line, ps->col, " ");
814 mvaddstr(ps->line + 1, ps->col, "o.o");
815 mvaddstr(ps->line + 2, ps->col, "\\_/");
818 mvaddstr(ps->line, ps->col, " ");
819 mvaddstr(ps->line + 1, ps->col, "o.-");
820 mvaddstr(ps->line + 2, ps->col, "\\_/")
    [all...]

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