/src/tests/lib/libcurses/tests/ |
fill_screen | 6 call OK mvaddstr 0 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 7 call OK mvaddstr 1 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 8 call OK mvaddstr 2 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 9 call OK mvaddstr 3 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 10 call OK mvaddstr 4 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 11 call OK mvaddstr 5 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 12 call OK mvaddstr 6 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 13 call OK mvaddstr 7 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 14 call OK mvaddstr 8 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 15 call OK mvaddstr 9 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE [all...] |
fill_screen_numbers | 5 call OK mvaddstr 23 0 "33333333333333333333333333333333333333333333333333333333333333333333333333333333" 7 call OK mvaddstr 0 0 "00000000000000000000000000000000000000000000000000000000000000000000000000000000" 8 call OK mvaddstr 1 0 "11111111111111111111111111111111111111111111111111111111111111111111111111111111" 9 call OK mvaddstr 2 0 "22222222222222222222222222222222222222222222222222222222222222222222222222222222" 10 call OK mvaddstr 3 0 "33333333333333333333333333333333333333333333333333333333333333333333333333333333" 11 call OK mvaddstr 4 0 "44444444444444444444444444444444444444444444444444444444444444444444444444444444" 12 call OK mvaddstr 5 0 "55555555555555555555555555555555555555555555555555555555555555555555555555555555" 13 call OK mvaddstr 6 0 "66666666666666666666666666666666666666666666666666666666666666666666666666666666" 14 call OK mvaddstr 7 0 "77777777777777777777777777777777777777777777777777777777777777777777777777777777" 15 call OK mvaddstr 8 0 "88888888888888888888888888888888888888888888888888888888888888888888888888888888 [all...] |
mutt_test | 12 call OK mvaddstr 0 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 13 call OK mvaddstr 12 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 14 call OK mvaddstr 22 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 27 call OK mvaddstr 12 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 29 call OK mvaddstr 13 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 33 call OK mvaddstr 13 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 35 call OK mvaddstr 14 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 39 call OK mvaddstr 14 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 41 call OK mvaddstr 15 0 "EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE" 74 call OK mvaddstr 12 0 "WWWWWWWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE [all...] |
/src/games/phantasia/ |
macros.h | 14 #define ILLCMD() mvaddstr(5, 0, Illcmd) 16 #define ILLMOVE() mvaddstr(5, 0, Illmove) 17 #define ILLSPELL() mvaddstr(5, 0, Illspell) 18 #define NOMANA() mvaddstr(5, 0, Nomana) 20 #define NOBETTER() mvaddstr(17, 0, Nobetter)
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main.c | 168 mvaddstr(22, 17, "Do you have a character to run [Q = Quit] ? "); 228 mvaddstr(5, 0, "You're not allowed in the Lord's Chamber without a crown.\n"); 365 mvaddstr(4, 21, "Which type of character do you want:"); 366 mvaddstr(8, 4, 390 mvaddstr(14, 14, "Type '1' to keep >"); 398 mvaddstr(16, 0, "Enter the X Y coordinates of your experimento ? "); 403 mvaddstr(17, 0, "Invalid coordinates. Try again.\n"); 418 mvaddstr(19, 0, "Invalid name."); 422 mvaddstr(19, 0, "Name already in use."); 434 mvaddstr(20, 0, "Give your character a password [up to 8 characters] ? ") [all...] |
interplayer.c | 75 mvaddstr(4, 0, "Preparing for battle!\n"); 164 mvaddstr(4, 0, "Waiting...\n"); 187 mvaddstr(22, 0, "Timeout: waiting for response. Do you want to wait ? "); 259 mvaddstr(Lines++, 0, "You have rescued a virgin. Will you be honorable ? "); 298 mvaddstr(7, 0, "1:Fight 2:Run Away! 3:Power Blast "); 322 mvaddstr(Lines++, 0, "You got away!"); 340 mvaddstr(Lines++, 0, "You already tried that!"); 342 mvaddstr(Lines++, 0, "Not this time . . ."); 349 mvaddstr(Lines++, 0, "You just lucked out!"); 558 mvaddstr(8, 0, "You cannot see anyone.\n") [all...] |
io.c | 44 mvaddstr(y, x, cp); /* print string on screen */ 81 mvaddstr(where, 0, "-- more --"); 143 mvaddstr(4, 0, "Quitting now will automatically kill your character. Still want to ? "); 149 mvaddstr(4, 0, "Do you really want to quit ? "); 156 mvaddstr(4, 0, line); /* restore data on screen */
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gamesupport.c | 42 mvaddstr(5, 0, "Which character do you want to look at ? "); 72 mvaddstr(11, 0, "Not found."); 108 mvaddstr(0, 40, descrstatus(playerp)); 118 mvaddstr(5, 40, "S:X-coord ?\n"); 119 mvaddstr(6, 40, "T:Y-coord ?\n"); 166 mvaddstr(20, 0, "!:Quit ?:Delete"); 167 mvaddstr(21, 0, "What would you like to change ? "); 182 mvaddstr(23, 0, "Password ? "); 192 mvaddstr(23, 0, "New name: "); 209 mvaddstr(23, 0, "New password ? ") [all...] |
fight.c | 221 mvaddstr(7, 0, "1:Melee 2:Skirmish 3:Evade 4:Spell 5:Nick "); 243 mvaddstr(4, 0, "\n\n"); /* clear status area */ 284 mvaddstr(Lines++, 0, "You got away!"); 320 mvaddstr(Lines++, 0, "You already tried that."); 330 mvaddstr(Lines++, 0, "Nope, he's not interested."); 338 mvaddstr(Lines++, 0, "You made it!"); 347 mvaddstr(Lines++, 0, "Now using ring."); 374 mvaddstr(Lines++, 0, 465 mvaddstr(Lines++, 0, "Will you relinguish your ring ? "); 630 mvaddstr(Lines++, 0, "You have defeated Morgoth, but he may return. . .") [all...] |
/src/games/mille/ |
init.c | 120 mvaddstr(5, 0, "--HAND--"); 128 mvaddstr(13, 0, "--BATTLE--"); 129 mvaddstr(15, 0, "--SPEED--"); 130 mvaddstr(5, 20, "--DECK--"); 131 mvaddstr(7, 20, "--DISCARD--"); 132 mvaddstr(13, 20, "--BATTLE--"); 133 mvaddstr(15, 20, "--SPEED--"); 184 mvaddstr(0, 22, "You Comp Value"); 185 mvaddstr(1, 2, "Milestones Played"); 186 mvaddstr(2, 8, "Each Safety") [all...] |
end.c | 63 mvaddstr(tot, temp, " 0"); 65 mvaddstr(5, temp, "40"); 68 mvaddstr(6, temp, "30"); 72 mvaddstr(7, temp, "30"); 76 mvaddstr(8, temp, "20"); 80 mvaddstr(9, temp, "50"); 114 mvaddstr(4, x, "30"); 124 mvaddstr(5, x, "40"); 125 mvaddstr(7, x, "30"); 126 mvaddstr(8, x, "20") [all...] |
print.c | 64 mvaddstr(i, temp, C_name[i + S_CONV]); 133 mvaddstr(3, x + 1, "300"); 135 mvaddstr(3, x + 1, " 0");
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/src/games/hangman/ |
setup.c | 58 mvaddstr(PROMPTY, PROMPTX, "Guess:"); 59 mvaddstr(GUESSY, GUESSX, "Guessed:"); 60 mvaddstr(NUMBERY, NUMBERX, "Word #:"); 61 mvaddstr(AVGY, AVGX, "Current Average:"); 62 mvaddstr(AVGY + 1, AVGX, "Overall Average:"); 63 mvaddstr(KNOWNY, KNOWNX, "Word: ");
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endgame.c | 64 mvaddstr(MESGY + 1, MESGX, "Another word? "); 72 mvaddstr(MESGY + 2, MESGX, "Please type 'y' or 'n'");
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/src/games/warp/ |
score.c | 256 mvaddstr(0,0, spbuf); 263 mvaddstr(0,8, spbuf); 267 mvaddstr(0,13, spbuf); 274 mvaddstr(0,8,"*******"); 282 mvaddstr(0,19, spbuf); 286 mvaddstr(0,25, spbuf); 293 mvaddstr(0,19,"*********"); 298 mvaddstr(0,42,"*** "); 310 mvaddstr(0,46,spbuf); 319 mvaddstr(0,46,spbuf) [all...] |
term.c | 481 mvaddstr(0,4,"h or 4 left"); 482 mvaddstr(1,4,"j or 2 down Use with SHIFT to fire torpedoes."); 483 mvaddstr(2,4,"k or 8 up Use with CTRL or FUNCT to fire"); 484 mvaddstr(3,4,"l or 6 right phasers or turbolasers."); 485 mvaddstr(4,4,"b or 1 down and left Use preceded by 'a' or 'r' for"); 486 mvaddstr(5,4,"n or 3 down and right attractors or repulsors."); 487 mvaddstr(6,4,"y or 7 up and left Use normally for E or B motion."); 488 mvaddstr(7,4,"u or 9 up and right"); 489 mvaddstr(8,4,""); 490 mvaddstr(9,4,"del or % fire photon torpedoes in every (reasonable) direction.") [all...] |
warp.c | 316 mvaddstr(12,25,"*** restoring saved game ***"); 359 mvaddstr(23,15, 363 mvaddstr(23,15, 371 mvaddstr(23,15, 373 mvaddstr(23,33,
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/src/games/rogue/ |
score.c | 114 mvaddstr(4, 32, "__---------__"); 115 mvaddstr(5, 30, "_~ ~_"); 116 mvaddstr(6, 29, "/ \\"); 117 mvaddstr(7, 28, "~ ~"); 118 mvaddstr(8, 27, "/ \\"); 119 mvaddstr(9, 27, "| XXXX XXXX |"); 120 mvaddstr(10, 27, "| XXXX XXXX |"); 121 mvaddstr(11, 27, "| XXX XXX |"); 122 mvaddstr(12, 28, "\\ @ /"); 123 mvaddstr(13, 29, "--\\ @@@ /--") [all...] |
message.c | 87 mvaddstr(MIN_ROW-1, msg_col, more); 96 mvaddstr(MIN_ROW-1, 0, msg); 164 mvaddstr(0, n + 1, insert); 253 mvaddstr(row, 0, "Level: "); 260 mvaddstr(row, 10, "Gold: "); 269 mvaddstr(row, 23, "Hp: "); 281 mvaddstr(row, 36, "Str: "); 293 mvaddstr(row, 48, "Arm: "); 302 mvaddstr(row, 56, "Exp: "); 315 mvaddstr(row, 73, hunger_str) [all...] |
/src/games/rain/ |
rain.c | 130 (void)mvaddstr(ypos[j], xpos[j] - 1, "|.|"); 135 (void)mvaddstr(ypos[j] - 1, xpos[j] - 1, "/ \\"); 136 (void)mvaddstr(ypos[j], xpos[j] - 2, "| O |"); 137 (void)mvaddstr(ypos[j] + 1, xpos[j] - 1, "\\ /"); 142 (void)mvaddstr(ypos[j] - 1, xpos[j] - 1, " "); 143 (void)mvaddstr(ypos[j], xpos[j] - 2, " "); 144 (void)mvaddstr(ypos[j] + 1, xpos[j] - 1, " ");
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/src/games/battlestar/ |
fly.c | 160 mvaddstr(0, 0, "*** Out of torpedoes. ***"); 168 mvaddstr(0, 26, "Commands = r,R,l,L,u,U,d,D,f,+,q"); 198 mvaddstr(LINES - 1 - 1, 21, "TORPEDOES FUEL TIME"); 266 mvaddstr(0, 60, "*** Out of fuel ***"); 275 mvaddstr(oldr, oldc - 1, " "); 278 mvaddstr(row, column - 1, "/-\\");
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/src/games/sail/ |
lo_main.c | 81 mvaddstr(7, 10, "Press any key..."); 88 mvaddstr(7, 10, "Press any key..."); 95 mvaddstr(7, 10, "Press any key...");
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pl_7.c | 907 mvaddstr(1, 4, cc->name); 923 mvaddstr(15, 4, "Choose your ship"); 1082 mvaddstr(21, 10, "Synchronizing with the other players..."); 1088 mvaddstr(21, 10, "Starting driver..."); 1176 mvaddstr(0, 0, "## SHIPS TITLE"); 1317 mvaddstr(LINES-2, COLS/2, "Enter your name:"); 1359 mvaddstr(5, 10, "Wooden Ships & Iron Men"); 1369 mvaddstr(16, 10, "Connected via scratch files."); 1371 mvaddstr(16, 10, "Not connected."); 1377 mvaddstr(0, COLS/2, "## SHIPS TITLE") [all...] |
/src/games/cribbage/ |
crib.c | 182 mvaddstr(SCORE_Y + 0, SCORE_X, 184 mvaddstr(SCORE_Y + 1, SCORE_X, 186 mvaddstr(SCORE_Y + 2, SCORE_X, 188 mvaddstr(SCORE_Y + 3, SCORE_X, 190 mvaddstr(SCORE_Y + 4, SCORE_X, 192 mvaddstr(SCORE_Y + 5, SCORE_X, 194 mvaddstr(SCORE_Y + 6, SCORE_X, 196 mvaddstr(SCORE_Y + 7, SCORE_X, 198 mvaddstr(SCORE_Y + 8, SCORE_X, 451 mvaddstr(CRIB_Y, cardx + 1, "CRIB") [all...] |
/src/games/snake/snake/ |
snake.c | 686 mvaddstr(p.line + 1, p.col + 1, str); 801 mvaddstr(ps->line, ps->col, "/*\\"); 802 mvaddstr(ps->line + 1, ps->col, "* *"); 803 mvaddstr(ps->line + 2, ps->col, "\\*/"); 813 mvaddstr(ps->line, ps->col, " "); 814 mvaddstr(ps->line + 1, ps->col, "o.o"); 815 mvaddstr(ps->line + 2, ps->col, "\\_/"); 818 mvaddstr(ps->line, ps->col, " "); 819 mvaddstr(ps->line + 1, ps->col, "o.-"); 820 mvaddstr(ps->line + 2, ps->col, "\\_/") [all...] |