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  /src/lib/libm/arch/m68k/
s_rint.S 44 | delivers integer nearest x in direction of prevailing rounding mode
  /src/external/mpl/dhcp/bind/dist/lib/dns/include/dns/
nsec3.h 270 dns_name_t *nearest, dns_nseclog_t logit, void *arg);
  /src/external/mpl/bind/dist/lib/dns/include/dns/
nsec3.h 275 dns_name_t *nearest, dns_nseclog_t logit, void *arg);
  /src/lib/libc/arch/mips/gen/
ldexp.S 170 bne t8, zero, 1f # round result to nearest
190 bne t8, zero, 1f # round result to nearest
  /src/external/mpl/dhcp/bind/dist/lib/dns/
nsec3.c 1904 dns_name_t *nearest, dns_nseclog_t logit, void *arg) {
1933 REQUIRE((setnearest == NULL && nearest == NULL) ||
1934 (setnearest != NULL && nearest != NULL));
2169 if (nearest != NULL &&
2170 (dns_name_countlabels(nearest) == 0 ||
2171 dns_name_issubdomain(nearest, qname)))
2173 dns_name_copynf(qname, nearest);
  /src/external/mpl/bind/dist/lib/dns/
nsec3.c 1901 dns_name_t *nearest, dns_nseclog_t logit, void *arg) {
1930 REQUIRE((setnearest == NULL && nearest == NULL) ||
1931 (setnearest != NULL && nearest != NULL));
2166 if (nearest != NULL &&
2167 (dns_name_countlabels(nearest) == 0 ||
2168 dns_name_issubdomain(nearest, qname)))
2170 dns_name_copy(qname, nearest);
  /src/sys/arch/sandpoint/
README 24 S3/S4 - Mode 1: PMC w/o IDE (switches opposite, one nearest PCI
  /src/external/gpl3/gcc/dist/libgcc/config/arc/ieee-754/arc600/
divsf3.S 176 add.ne r0,r0,r1 ; round to nearest / even
  /src/external/gpl3/gcc/dist/libgcc/config/arc/ieee-754/arc600-dsp/
divsf3.S 196 add r3,mhi,0x22 ; round to nearest or higher
203 precision. Find the mid-point between the two nearest
muldf3.S 113 cmp.eq r4,r4 ; round to nearest / round to even
  /src/external/gpl3/gcc/dist/libgcc/config/arc/ieee-754/arc600-mul64/
divsf3.S 190 add r3,mhi,0x22 ; round to nearest or higher
197 precision. Find the mid-point between the two nearest
muldf3.S 116 cmp.eq r4,r4 ; round to nearest / round to even
  /src/external/gpl3/gcc/dist/libgcc/config/arc/ieee-754/
divsf3-stdmul.S 245 add_s r3,r3,0x22 ; round to nearest or higher
252 precision. Find the mid-point between the two nearest
divsf3.S 159 add.ne r0,r0,r1 ; round to nearest / even
muldf3.S 176 cmp.eq r4,r4 ; round to nearest / round to even
  /src/external/gpl3/gcc/dist/libstdc++-v3/src/c++17/fast_float/
README.md 64 * It is generally impossible to represent a decimal value exactly as binary floating-point number (`float` and `double` types). We seek the nearest value. We round to an even mantissa when we are in-between two binary floating-point numbers.
73 We assume that the rounding mode is set to nearest (`std::fegetround() == FE_TONEAREST`).
  /src/external/gpl3/gcc.old/dist/libgcc/config/arc/ieee-754/arc600/
divsf3.S 176 add.ne r0,r0,r1 ; round to nearest / even
  /src/external/gpl3/gcc.old/dist/libgcc/config/arc/ieee-754/arc600-dsp/
divsf3.S 196 add r3,mhi,0x22 ; round to nearest or higher
203 precision. Find the mid-point between the two nearest
muldf3.S 113 cmp.eq r4,r4 ; round to nearest / round to even
  /src/external/gpl3/gcc.old/dist/libgcc/config/arc/ieee-754/arc600-mul64/
divsf3.S 190 add r3,mhi,0x22 ; round to nearest or higher
197 precision. Find the mid-point between the two nearest
muldf3.S 116 cmp.eq r4,r4 ; round to nearest / round to even
  /src/external/gpl3/gcc.old/dist/libgcc/config/arc/ieee-754/
divsf3-stdmul.S 245 add_s r3,r3,0x22 ; round to nearest or higher
252 precision. Find the mid-point between the two nearest
divsf3.S 159 add.ne r0,r0,r1 ; round to nearest / even
muldf3.S 176 cmp.eq r4,r4 ; round to nearest / round to even
  /src/sys/arch/mips/mips/
fp.S 2010 beq v0, MIPS_FCSR_RM_RN, 3f # round to nearest
2031 and t2, t2, ~1 # clear LSB (round to nearest)
2275 beq v0, MIPS_FCSR_RM_RN, 3f # round to nearest
2300 and t2, t2, ~1 # clear LSB (round to nearest)
2344 beq v0, MIPS_FCSR_RM_RN, 3f # round to nearest
2392 beq v0, MIPS_FCSR_RM_RN, inexact_nobias_s # round to nearest
2415 beq v0, MIPS_FCSR_RM_RN, 3f # round to nearest
2434 and t2, t2, ~1 # clear LSB (round to nearest)
2553 beq v0, MIPS_FCSR_RM_RN, 3f # round to nearest
2582 and t3, t3, ~1 # clear LSB (round to nearest)
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