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    Searched refs:next_monster (Results 1 - 6 of 6) sorted by relevancy

  /src/games/rogue/
monster.c 192 object *monster, *next_monster, *test_mons; local in function:mv_mons
199 monster = level_monsters.next_monster;
202 next_monster = monster->next_monster;
231 NM: test_mons = level_monsters.next_monster;
235 if (next_monster == test_mons)
237 monster = next_monster;
240 test_mons = test_mons -> next_monster;
576 monster = level_monsters.next_monster;
594 monster = monster->next_monster;
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zap.c 177 nm = monster->next_monster;
182 monster->next_monster = nm;
260 lmon = level_monsters.next_monster;
262 nm = lmon->next_monster;
use.c 143 if (!(level_monsters.next_monster)) {
499 monster = level_monsters.next_monster;
506 monster = monster->next_monster;
571 monster = level_monsters.next_monster;
575 monster = monster->next_monster;
init.c 142 level_monsters.next_monster = NULL;
rogue.h 218 #define next_monster next_object macro
object.c 708 monster = monster->next_monster;

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