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Searched
refs:next_monster
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/rogue/
monster.c
192
object *monster, *
next_monster
, *test_mons;
local in function:mv_mons
199
monster = level_monsters.
next_monster
;
202
next_monster
= monster->
next_monster
;
231
NM: test_mons = level_monsters.
next_monster
;
235
if (
next_monster
== test_mons)
237
monster =
next_monster
;
240
test_mons = test_mons ->
next_monster
;
576
monster = level_monsters.
next_monster
;
594
monster = monster->
next_monster
;
[
all
...]
zap.c
177
nm = monster->
next_monster
;
182
monster->
next_monster
= nm;
260
lmon = level_monsters.
next_monster
;
262
nm = lmon->
next_monster
;
use.c
143
if (!(level_monsters.
next_monster
)) {
499
monster = level_monsters.
next_monster
;
506
monster = monster->
next_monster
;
571
monster = level_monsters.
next_monster
;
575
monster = monster->
next_monster
;
init.c
142
level_monsters.
next_monster
= NULL;
rogue.h
218
#define
next_monster
next_object
macro
object.c
708
monster = monster->
next_monster
;
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Indexes created Wed Oct 22 13:09:56 GMT 2025