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    Searched refs:no_skull (Results 1 - 4 of 4) sorted by relevancy

  /src/games/rogue/
init.c 77 boolean no_skull = 0; variable in typeref:typename:boolean
308 no_skull = 1;
score.c 112 if ((!other) && (!no_skull)) {
rogue.h 655 extern boolean no_skull;
room.c 79 1, NULL, &no_skull

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