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Searched
refs:nomove
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/larn/
main.c
46
u_char nowelcome = 0,
nomove
= 0; /* if (
nomove
) then don't
variable in typeref:typename:u_char
307
nomove
= 1;
309
while (
nomove
) {
312
nomove
= 0;
767
nomove
= 1;
780
nomove
= 1;
786
nomove
= 1;
842
nomove
= 1;
925
nomove
= 1
[
all
...]
display.c
488
nomove
is set to 1 to stop the next move (inadvertent monsters hitting
508
nomove
= 1;
514
nomove
= 1;
header.h
347
extern u_char nch[], ndgg[], nlpts[],
nomove
, nosignal, nowelcome;
/src/dist/pf/sbin/pflogd/
pflogd.c
292
reset_dump(int
nomove
)
297
ret = try_reset_dump(
nomove
);
306
* tries to (re)open log file,
nomove
flag is used with -x switch
310
try_reset_dump(int
nomove
)
377
if (
nomove
|| priv_move_log()) {
Completed in 27 milliseconds
Indexes created Sat Oct 25 10:09:55 GMT 2025