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    Searched refs:nomove (Results 1 - 4 of 4) sorted by relevancy

  /src/games/larn/
main.c 46 u_char nowelcome = 0, nomove = 0; /* if (nomove) then don't variable in typeref:typename:u_char
307 nomove = 1;
309 while (nomove) {
312 nomove = 0;
767 nomove = 1;
780 nomove = 1;
786 nomove = 1;
842 nomove = 1;
925 nomove = 1
    [all...]
display.c 488 nomove is set to 1 to stop the next move (inadvertent monsters hitting
508 nomove = 1;
514 nomove = 1;
header.h 347 extern u_char nch[], ndgg[], nlpts[], nomove, nosignal, nowelcome;
  /src/dist/pf/sbin/pflogd/
pflogd.c 292 reset_dump(int nomove)
297 ret = try_reset_dump(nomove);
306 * tries to (re)open log file, nomove flag is used with -x switch
310 try_reset_dump(int nomove)
377 if (nomove || priv_move_log()) {

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