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  /src/games/warp/
sm.c 28 int numstars = atoi(screen[0]); local in function:main
36 for ( ; numstars; numstars--) {
48 int numstars = 0; local in function:main
63 numstars++;
72 printf("%d\n",numstars);
init.c 134 numstars = inumstars;
138 ((!numstars || rand_mod(2) || smarts < 10) ? 0 : 1);
169 else if (numstars > 750)
198 dist = numstars/2 + exdis(numstars/2) - exdis(numstars/2);
211 inumstars = numstars = atoi(spbuf);
213 inumstars = numstars = YSIZE*XSIZE-20 - inumenemies;
228 for (i = 1; i <= numstars; i++) {
play.c 86 if (numstars) {
120 if (numstars) {
score.c 340 snprintf(spbuf, sizeof(spbuf), "Stars: %-3d Stardate",numstars);
346 else if (numstars != oldstrs) {
347 snprintf(spbuf, sizeof(spbuf), "%-3d",numstars);
350 oldstrs = numstars;
401 starscore = (double) numstars / (double) inumstars;
419 starscore, numstars, inumstars);
504 if (starscore < 0.8 && inumstars > 200 && numstars > 50) {
509 fprintf(mapfp,"%d\n",numstars);
warp.h 382 EXT int numstars; variable in typeref:typename:EXT int
move.c 322 numstars--;
460 numstars--;

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