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    Searched refs:o_at (Results 1 - 10 of 10) sorted by relevancy

  /src/games/hack/
hack.mhitu.c 416 if ((obj = o_at(mtmp->mx, mtmp->my)) != NULL)
hack.pri.c 414 } else if ((otmp = o_at(x, y)) && room->typ != POOL)
443 else if (!Blind && (otmp = o_at(x, y)))
hack.zap.c 223 struct obj *otmp = o_at(u.ux, u.uy);
417 if (fhito && (otmp = o_at(bhitpos.x, bhitpos.y))) {
extern.h 172 struct obj *o_at(int, int);
hack.mkshop.c 315 if ((sx + sy) % 2 && !o_at(sx, sy) && !t_at(sx, sy)
hack.dog.c 249 if ((obj = o_at(omx, omy)) != NULL)
hack.fight.c 384 if ((obj = o_at(mtmp->mx, mtmp->my)) && !Blind)
hack.invent.c 285 o_at(int x, int y) function in typeref:struct:obj *
855 otmp0 = o_at(u.ux, u.uy);
hack.mon.c 339 if (mtmp->mhide && o_at(mtmp->mx, mtmp->my) && rn2(10))
1019 && (!mtmp->mhide || !o_at(mtmp->mx, mtmp->my))
hack.c 402 if (!g_at(u.ux, u.uy) && !o_at(u.ux, u.uy)) {

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