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  /src/games/battlestar/
command4.c 59 printf("%s:\n", objsht[value]);
78 objsht[value]);
81 objsht[value]);
83 printf("The %s %stoo heavy.\n", objsht[value],
87 objsht[value], IS_OR_ARE(value));
334 } else if (objsht[value] == NULL) {
340 printf("%s:\n", objsht[value]);
366 objsht[value]);
416 if (wordtype[wordnumber] != OBJECT || objsht[value] == NULL)
430 A_OR_AN_OR_BLANK(value), objsht[value])
    [all...]
command2.c 53 if (value >= 0 && objsht[value] == NULL)
63 A_OR_AN_OR_BLANK(value), objsht[value]);
92 A_OR_AN_OR_THE(value), objsht[value]);
96 objsht[value]);
100 objsht[value]);
210 objsht[wordvalue[wordnumber]]);
216 printf("Your %s should do the trick.\n", objsht[n]);
285 objsht[wordvalue[wordnumber]]);
command3.c 180 objsht[value]);
223 printf("%s:\n", objsht[value]);
227 printf("The %s explode%s\n", objsht[value],
233 objsht[value]);
364 objsht[wordvalue[wordnumber]]);
cypher.c 125 n) && objsht[n]) {
145 n) && objsht[n]) {
217 (testbit(location[position].objects, n) && objsht[n])) {
274 n) && objsht[n]) {
331 printf("\t%s\n", objsht[n]);
358 printf("\t%s\n", objsht[n]);
globals.c 129 const char *const objsht[NUMOFOBJECTS] = { variable in typeref:typename:const char * const[]
command7.c 248 objsht[enemy]);
275 printf("You have killed the %s.\n", objsht[enemy]);
extern.h 261 extern const char *const objsht[NUMOFOBJECTS];

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