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Searched
refs:objsht
(Results
1 - 7
of
7
) sorted by relevancy
/src/games/battlestar/
command4.c
59
printf("%s:\n",
objsht
[value]);
78
objsht
[value]);
81
objsht
[value]);
83
printf("The %s %stoo heavy.\n",
objsht
[value],
87
objsht
[value], IS_OR_ARE(value));
334
} else if (
objsht
[value] == NULL) {
340
printf("%s:\n",
objsht
[value]);
366
objsht
[value]);
416
if (wordtype[wordnumber] != OBJECT ||
objsht
[value] == NULL)
430
A_OR_AN_OR_BLANK(value),
objsht
[value])
[
all
...]
command2.c
53
if (value >= 0 &&
objsht
[value] == NULL)
63
A_OR_AN_OR_BLANK(value),
objsht
[value]);
92
A_OR_AN_OR_THE(value),
objsht
[value]);
96
objsht
[value]);
100
objsht
[value]);
210
objsht
[wordvalue[wordnumber]]);
216
printf("Your %s should do the trick.\n",
objsht
[n]);
285
objsht
[wordvalue[wordnumber]]);
command3.c
180
objsht
[value]);
223
printf("%s:\n",
objsht
[value]);
227
printf("The %s explode%s\n",
objsht
[value],
233
objsht
[value]);
364
objsht
[wordvalue[wordnumber]]);
cypher.c
125
n) &&
objsht
[n]) {
145
n) &&
objsht
[n]) {
217
(testbit(location[position].objects, n) &&
objsht
[n])) {
274
n) &&
objsht
[n]) {
331
printf("\t%s\n",
objsht
[n]);
358
printf("\t%s\n",
objsht
[n]);
globals.c
129
const char *const
objsht
[NUMOFOBJECTS] = {
variable in typeref:typename:const char * const[]
command7.c
248
objsht
[enemy]);
275
printf("You have killed the %s.\n",
objsht
[enemy]);
extern.h
261
extern const char *const
objsht
[NUMOFOBJECTS];
Completed in 14 milliseconds
Indexes created Wed Oct 15 16:09:53 GMT 2025