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  /src/games/warp/
move.c 45 while (occupant[y][x]) {
60 occupant[y][x] = obj;
79 if (curobj == occupant[y][x]) {
80 occupant[y][x] = 0;
93 (!(temp=occupant[y][x]) || temp->image==' ') ) {
98 if (!(temp=occupant[y][x]) || temp->type != Star ||
130 if ((temp = occupant[y][x]) != NULL) { /* already occupied? */
145 occupant[y][x] = curobj;
191 occupant[y][x] = curobj;
225 if ((temp = occupant[y][x]) != NULL)
    [all...]
weapon.c 43 to = occupant[(from->posy+from->vely+ydir+YSIZE00)%YSIZE]
136 if ((obj = occupant[cury][curx]) != NULL) {
469 size && (!occupant[y][x]||(skipping && occupant[y][x]->type==Star));
496 if (occupant[y][x])
497 qaddc(occupant[y][x]->image);
511 assert(occupant[y][x]);
512 img = occupant[y][x]->image;
513 if (occupant[y][x]->type == Crusher) {
517 occupant[y][x]->image
    [all...]
bang.c 43 obj = occupant[y][x];
88 obj = occupant[y][x];
142 !(obj=occupant[yy[y]][xx[x]]) || obj->type != Web)
object.h 61 EXT OBJECT *occupant[YSIZE][XSIZE]; variable in typeref:typename:EXT OBJECT * [][]
object.c 51 occupant[py][px] = obj;
init.c 94 occupant[y][x] = 0;
313 } while (occupant[y][x]);
336 if ((obj = occupant[y][x]) && obj->image == '*') {
361 } while (occupant[y][x]);
370 } while (occupant[y][x]);
382 } while (occupant[y][x] || lookaround(y,x,Star) * 7 < e--);
392 } while (occupant[y][x]);
421 } while (occupant[y][x]);
481 } while (occupant[y][x]);
them.c 60 if (occupant[y][x] == nuke) /* except go for nucleus */
208 obj = occupant[y][x];
322 occupant[y][x] = NULL;
395 if (!occupant[y][x])
us.c 78 (obj=occupant[(ent->posy+evely+YSIZE00)%YSIZE]
99 (obj=occupant[(base->posy+bvely+YSIZE00)%YSIZE]
193 occupant[11][x]
194 ? occupant[11][x]->image
play.c 156 to = occupant[(curobj->posy+curobj->vely+YSIZE00)%YSIZE]
term.c 525 if ((obj = occupant[y][x]) != NULL) {

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