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Searched
refs:oth_room
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/rogue/
room.c
364
oth_rn = rooms[rn].doors[i].
oth_room
;
445
if (rooms[rr].doors[k].
oth_room
== rn) {
472
if (rooms[i].doors[j].
oth_room
== rn) {
474
if (rooms[rn].doors[k].
oth_room
== i) {
509
if ((d != -1) && (rooms[rn].doors[d].
oth_room
>= 0)) {
level.c
356
rooms[room1].doors[dir/2].
oth_room
= room2;
360
rooms[room2].doors[(((dir+4)%DIRS)/2)].
oth_room
= room1;
374
rooms[i].doors[j].
oth_room
= NO_ROOM;
567
if (rooms[target_room].doors[door_dir/2].
oth_room
!= NO_ROOM) {
rogue.h
276
short
oth_room
;
member in struct:dr
monster.c
741
if (rooms[rn].doors[d].
oth_room
!= NO_ROOM) {
Completed in 13 milliseconds
Indexes created Tue Oct 21 15:09:54 GMT 2025