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  /src/games/monop/
trade.c 120 if (pp->own_list) {
121 numin = set_list(pp->own_list);
132 for (op = pp->own_list; propnum--; op = op->next)
229 add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));
231 del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));
293 trades[1].prop_list = cur_p->own_list;
298 for (op = cur_p->own_list; op; op = op->next) {
morg.c 122 for (op = cur_p->own_list; op; op = op->next)
189 for (op = cur_p->own_list; op; op = op->next)
print.c 190 if (pp->own_list) {
192 for (op = pp->own_list; op; op = op->next) {
prop.c 56 add_list(playernum, &(play[playernum].own_list), cur_p->loc);
217 for (op = plp->own_list; op; op = op->next) {
monop.h 124 OWN *own_list; /* start of property list */ member in struct:plr_st
misc.c 134 op = play[pl].own_list;
136 printf("op [%p] = play[pl [%d] ].own_list;\n", op, pl);
houses.c 71 for (op = cur_p->own_list; op && op->sqr->type != PRPTY; op = op->next)
230 for (op = cur_p->own_list; op;)
cards.c 313 for (op = cur_p->own_list; op; op = op->next)
execute.c 695 add_list(tmp, &play[tmp].own_list, restore_itemnum);

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