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    Searched refs:oyster (Results 1 - 4 of 4) sorted by relevancy

  /src/games/adventure/
main.c 161 if (prop[oyster] < 0 && toting(oyster))
162 pspeak(oyster, 1);
328 if (here(oyster))
329 obj = oyster;
433 if (closed && toting(oyster))
434 obj = oyster;
596 || obj == oyster || obj == dwarf || obj == dragon
682 if (obj == oyster && hinted[2] && toting(oyster))
    [all...]
hdr.h 138 bird, door, pillow, snake, fissure, tablet, clam, oyster,
init.c 110 bird, door, pillow, snake, fissure, tablet, clam, oyster, variable in typeref:typename:int
200 oyster = vocab(DECR('o', 'y', 's', 't', 'e'), 1, 0);
subr.c 700 if (obj == clam || obj == oyster) {
702 if (obj == oyster)
714 drop(oyster, loc);
800 if (here(clam) || here(oyster))
818 if (obj == clam || obj == oyster)
1034 prop[oyster] = put(oyster, 115, 0);

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