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Searched
refs:p_brains
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/phantasia/
phantstruct.h
26
double
p_brains
; /* brains */
member in struct:player
fight.c
279
|| drandom() * Player.p_speed * Player.
p_brains
334
if ((drandom() + 0.333) * Player.
p_brains
479
Player.
p_brains
*= 0.8;
802
if (Player.
p_brains
+ Player.p_magiclvl
883
Curmonster.m_brains = Player.
p_brains
;
1107
Player.
p_brains
+= ROLL(2.0, Circle);
1148
Player.
p_brains
+= 4.5 * Circle;
1161
Player.
p_brains
+= Circle;
1191
Player.
p_brains
+= Circle + 5.0;
1385
*dptr++ = Player.
p_brains
;
[
all
...]
misc.c
50
Player.
p_brains
+= statptr->c_brains.increase * inc;
208
printw("Brains: %9.0f Mana: %9.0f", Player.
p_brains
, Player.p_mana);
286
Player.
p_brains
/= 5;
288
Player.
p_brains
+= floor(numitems) * ROLL(20, 8);
442
mvprintw(11, 0, "Brains : %9.0f", Player.
p_brains
);
625
Player.
p_brains
= Player.p_level / 25.0;
814
Player.
p_brains
= MIN(Player.
p_brains
,
860
Player.
p_brains
*= 0.95;
885
playerp->
p_brains
[
all
...]
gamesupport.c
105
printw("N:Brains %.0f\n", playerp->
p_brains
);
282
dptr = &playerp->
p_brains
;
interplayer.c
469
Player.
p_brains
+= 0.5;
515
Player.
p_brains
=
main.c
385
Player.p_energy, Player.
p_brains
, Player.p_magiclvl);
952
Player.
p_brains
=
Completed in 14 milliseconds
Indexes created Tue Oct 07 21:09:53 GMT 2025