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Searched
refs:p_crowns
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/phantasia/
phantstruct.h
50
short
p_crowns
; /* crowns */
member in struct:player
misc.c
57
if (Player.
p_crowns
> 0 && Player.p_level >= 1000.0)
60
Player.p_gold += ((double) Player.
p_crowns
) * 5000.0;
61
Player.
p_crowns
= 0;
451
mvprintw(13, 40, "Crowns : %9d", Player.
p_crowns
);
517
if (playerp->
p_crowns
> 0) {
640
if (Player.
p_crowns
> 0)
641
--Player.
p_crowns
;
909
playerp->
p_crowns
=
interplayer.c
251
Player.
p_crowns
+= (Player.p_level < 1000.0) ? Other.
p_crowns
: 0;
640
if (Other.
p_crowns
)
641
--Other.
p_crowns
;
gamesupport.c
129
mvprintw(12, 40, "Z:Crowns %d\n", playerp->
p_crowns
);
346
sptr = &playerp->
p_crowns
;
fight.c
548
Player.
p_crowns
= 0;
1324
&& Player.
p_crowns
<= 3
1327
++Player.
p_crowns
;
main.c
225
if (Throne && Player.
p_crowns
== 0 && Player.p_specialtype != SC_KING)
Completed in 111 milliseconds
Indexes created Sun Oct 19 02:09:48 GMT 2025