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    Searched refs:p_crowns (Results 1 - 6 of 6) sorted by relevancy

  /src/games/phantasia/
phantstruct.h 50 short p_crowns; /* crowns */ member in struct:player
misc.c 57 if (Player.p_crowns > 0 && Player.p_level >= 1000.0)
60 Player.p_gold += ((double) Player.p_crowns) * 5000.0;
61 Player.p_crowns = 0;
451 mvprintw(13, 40, "Crowns : %9d", Player.p_crowns);
517 if (playerp->p_crowns > 0) {
640 if (Player.p_crowns > 0)
641 --Player.p_crowns;
909 playerp->p_crowns =
interplayer.c 251 Player.p_crowns += (Player.p_level < 1000.0) ? Other.p_crowns : 0;
640 if (Other.p_crowns)
641 --Other.p_crowns;
gamesupport.c 129 mvprintw(12, 40, "Z:Crowns %d\n", playerp->p_crowns);
346 sptr = &playerp->p_crowns;
fight.c 548 Player.p_crowns = 0;
1324 && Player.p_crowns <= 3
1327 ++Player.p_crowns;
main.c 225 if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)

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