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Searched
refs:p_damage
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/hunt/huntd/
hunt.h
92
int
p_damage
;
member in struct:player_def
driver.c
556
ouch->
p_damage
+= amt;
557
if (ouch->
p_damage
<= ouch->p_damcap) {
558
(void) snprintf(Buf, sizeof(Buf), "%2d", ouch->
p_damage
);
639
gotcha->
p_damage
-= STABDAM;
640
if (gotcha->
p_damage
< 0)
641
gotcha->
p_damage
= 0;
642
(void) snprintf(Buf, sizeof(Buf), "%2d/%2d", gotcha->
p_damage
,
shots.c
312
if (pp->
p_damage
+ bp->b_size * MINDAM
333
if (pp->
p_damage
+ bp->b_size * MINDAM
637
rand_num(pp->
p_damage
/ 5), FALL);
answer.c
297
newpp->
p_damage
= 0;
draw.c
96
(void) snprintf(Buf, sizeof(Buf), "%2d/%2d", pp->
p_damage
,
Completed in 25 milliseconds
Indexes created Tue Oct 14 10:09:51 GMT 2025