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    Searched refs:p_damage (Results 1 - 5 of 5) sorted by relevancy

  /src/games/hunt/huntd/
hunt.h 92 int p_damage; member in struct:player_def
driver.c 556 ouch->p_damage += amt;
557 if (ouch->p_damage <= ouch->p_damcap) {
558 (void) snprintf(Buf, sizeof(Buf), "%2d", ouch->p_damage);
639 gotcha->p_damage -= STABDAM;
640 if (gotcha->p_damage < 0)
641 gotcha->p_damage = 0;
642 (void) snprintf(Buf, sizeof(Buf), "%2d/%2d", gotcha->p_damage,
shots.c 312 if (pp->p_damage + bp->b_size * MINDAM
333 if (pp->p_damage + bp->b_size * MINDAM
637 rand_num(pp->p_damage / 5), FALL);
answer.c 297 newpp->p_damage = 0;
draw.c 96 (void) snprintf(Buf, sizeof(Buf), "%2d/%2d", pp->p_damage,

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