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    Searched refs:p_flying (Results 1 - 7 of 7) sorted by relevancy

  /src/games/hunt/huntd/
expl.c 196 if (pp->p_flying >= 0)
197 pp->p_flying += rand_num(10);
199 pp->p_flying = rand_num(20);
hunt.h 83 int p_flying; member in struct:player_def
execute.c 84 if (pp->p_flying >= 0) {
287 if (newp->p_flying < 0)
290 newp->p_flying = -1;
shots.c 161 if (pp->p_flying >= 0)
166 if (pp->p_flying >= 0)
624 if (pp->p_flying == 0)
625 pp->p_flying++;
632 if (pp->p_flying-- == 0) {
answer.c 286 newpp->p_flying = rand_num(20);
294 newpp->p_flying = -1;
driver.c 525 pp->p_flying = -1;
748 if (np->p_flying < 0)
755 np->p_flying = rand_num(20);
  /src/games/hunt/include/
hunt_common.h 230 #define stat_char(pp) (((pp)->p_flying < 0) ? _cloak_char(pp) : FLYER)

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