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Searched
refs:p_maxenergy
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/phantasia/
phantstruct.h
19
double
p_maxenergy
; /* maximum energy */
member in struct:player
misc.c
52
Player.
p_maxenergy
+= statptr->c_energy.increase * inc;
55
Player.p_energy = Player.
p_maxenergy
+ Player.p_shield;
423
Player.p_level, Player.p_energy, Player.
p_maxenergy
+ Player.p_shield,
618
Player.p_energy = Player.
p_maxenergy
;
626
Player.p_energy = Player.
p_maxenergy
/= 5.0;
639
Player.p_energy = Player.
p_maxenergy
/ 12.0 + 1.0;
830
Player.p_energy = Player.
p_maxenergy
+ Player.p_shield;
862
Player.
p_maxenergy
*= 0.95;
878
playerp->
p_maxenergy
=
980
if (playerp->p_energy < 0.2 * (playerp->
p_maxenergy
+ playerp->p_shield)
[
all
...]
fight.c
745
Shield = (Player.
p_maxenergy
+ Player.p_shield) * 4.2 + 45.0;
881
Curmonster.m_strength = drandom() * (Player.
p_maxenergy
+ Player.p_shield) / 1.4
882
+ drandom() * (Player.
p_maxenergy
+ Player.p_shield) / 1.5;
1082
(Player.
p_maxenergy
+ Player.p_energy) * 5.5 + Circle * 50.0;
1158
Player.p_energy = Player.
p_maxenergy
+ Player.p_shield;
1336
Player.p_energy = Player.
p_maxenergy
+ Player.p_shield;
1368
(Player.
p_maxenergy
+ Player.p_shield) / 10.0;
interplayer.c
447
Player.
p_maxenergy
*= 0.95;
466
Player.p_energy = (Player.
p_maxenergy
*= 1.05) + Player.p_shield;
482
Player.p_energy = Player.
p_maxenergy
+ Player.p_shield;
513
Player.
p_maxenergy
=
main.c
497
Player.p_energy += (Player.
p_maxenergy
+ Player.p_shield) / 15.0
500
MIN(Player.p_energy, Player.
p_maxenergy
+ Player.p_shield);
919
* Player.
p_maxenergy
/ 600.0;
920
if (Player.p_energy > Player.
p_maxenergy
/ 10.0
949
Player.
p_maxenergy
=
gamesupport.c
98
printw("H:Max-Energy %.0f\n", playerp->
p_maxenergy
);
252
dptr = &playerp->
p_maxenergy
;
Completed in 15 milliseconds
Indexes created Wed Oct 22 13:09:56 GMT 2025