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  /src/games/phantasia/
phantstruct.h 19 double p_maxenergy; /* maximum energy */ member in struct:player
misc.c 52 Player.p_maxenergy += statptr->c_energy.increase * inc;
55 Player.p_energy = Player.p_maxenergy + Player.p_shield;
423 Player.p_level, Player.p_energy, Player.p_maxenergy + Player.p_shield,
618 Player.p_energy = Player.p_maxenergy;
626 Player.p_energy = Player.p_maxenergy /= 5.0;
639 Player.p_energy = Player.p_maxenergy / 12.0 + 1.0;
830 Player.p_energy = Player.p_maxenergy + Player.p_shield;
862 Player.p_maxenergy *= 0.95;
878 playerp->p_maxenergy =
980 if (playerp->p_energy < 0.2 * (playerp->p_maxenergy + playerp->p_shield)
    [all...]
fight.c 745 Shield = (Player.p_maxenergy + Player.p_shield) * 4.2 + 45.0;
881 Curmonster.m_strength = drandom() * (Player.p_maxenergy + Player.p_shield) / 1.4
882 + drandom() * (Player.p_maxenergy + Player.p_shield) / 1.5;
1082 (Player.p_maxenergy + Player.p_energy) * 5.5 + Circle * 50.0;
1158 Player.p_energy = Player.p_maxenergy + Player.p_shield;
1336 Player.p_energy = Player.p_maxenergy + Player.p_shield;
1368 (Player.p_maxenergy + Player.p_shield) / 10.0;
interplayer.c 447 Player.p_maxenergy *= 0.95;
466 Player.p_energy = (Player.p_maxenergy *= 1.05) + Player.p_shield;
482 Player.p_energy = Player.p_maxenergy + Player.p_shield;
513 Player.p_maxenergy =
main.c 497 Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
500 MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
919 * Player.p_maxenergy / 600.0;
920 if (Player.p_energy > Player.p_maxenergy / 10.0
949 Player.p_maxenergy =
gamesupport.c 98 printw("H:Max-Energy %.0f\n", playerp->p_maxenergy);
252 dptr = &playerp->p_maxenergy;

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