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Searched
refs:p_maze
(Results
1 - 4
of
4
) sorted by relevancy
/src/games/hunt/huntd/
expl.c
73
if (pp->
p_maze
[y][x] == type)
75
pp->
p_maze
[y][x] = type;
81
if (pp->
p_maze
[y][x] == type)
83
pp->
p_maze
[y][x] = type;
128
if (pp->
p_maze
[y][x] == ep->e_char) {
129
pp->
p_maze
[y][x] = c;
answer.c
229
memcpy(pp->
p_maze
, Maze, sizeof Maze);
262
newpp->
p_maze
[y][x] = Maze[y][x];
265
newpp->
p_maze
[y][x] = Maze[y][x];
267
newpp->
p_maze
[y][x] = SPACE;
269
newpp->
p_maze
[y][x] = Maze[y][x];
273
newpp->
p_maze
[y][x] = Maze[y][x];
draw.c
54
outstr(pp, pp->
p_maze
[0], WIDTH);
56
endp = &pp->
p_maze
[y][WIDTH];
57
for (x = 0, sp = pp->
p_maze
[y]; sp < endp; x++, sp++)
69
outstr(pp, pp->
p_maze
[HEIGHT - 1], WIDTH);
271
if (ch != ((char *) pp->
p_maze
)[indx]) {
280
((char *) rpp->
p_maze
)[indx] = ch;
hunt.h
103
char
p_maze
[HEIGHT][WIDTH2];
member in struct:player_def
Completed in 41 milliseconds
Indexes created Mon Oct 13 08:09:50 GMT 2025