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  /src/games/hunt/huntd/
expl.c 73 if (pp->p_maze[y][x] == type)
75 pp->p_maze[y][x] = type;
81 if (pp->p_maze[y][x] == type)
83 pp->p_maze[y][x] = type;
128 if (pp->p_maze[y][x] == ep->e_char) {
129 pp->p_maze[y][x] = c;
answer.c 229 memcpy(pp->p_maze, Maze, sizeof Maze);
262 newpp->p_maze[y][x] = Maze[y][x];
265 newpp->p_maze[y][x] = Maze[y][x];
267 newpp->p_maze[y][x] = SPACE;
269 newpp->p_maze[y][x] = Maze[y][x];
273 newpp->p_maze[y][x] = Maze[y][x];
draw.c 54 outstr(pp, pp->p_maze[0], WIDTH);
56 endp = &pp->p_maze[y][WIDTH];
57 for (x = 0, sp = pp->p_maze[y]; sp < endp; x++, sp++)
69 outstr(pp, pp->p_maze[HEIGHT - 1], WIDTH);
271 if (ch != ((char *) pp->p_maze)[indx]) {
280 ((char *) rpp->p_maze)[indx] = ch;
hunt.h 103 char p_maze[HEIGHT][WIDTH2]; member in struct:player_def

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