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  /src/games/phantasia/
phantstruct.h 17 double p_might; /* effect strength */ member in struct:player
fight.c 252 inflict = ROLL(Player.p_might / 2.0 + 5.0, 1.3 * Player.p_might)
253 + (Player.p_ring.ring_inuse ? Player.p_might : 0.0);
264 inflict = ROLL(Player.p_might / 3.0 + 3.0, 1.1 * Player.p_might)
265 + (Player.p_ring.ring_inuse ? Player.p_might : 0.0);
419 Player.p_might -= inflict;
772 Player.p_might +=
774 + 5.0 - Player.p_might) / 2.0;
775 mvprintw(5, 0, "New strength: %.0f\n", Player.p_might);
    [all...]
misc.c 426 Player.p_speed, Player.p_quickness + Player.p_quksilver, Player.p_might,
808 Player.p_might = dtemp * Player.p_strength + Player.p_sword;
876 playerp->p_might =
gamesupport.c 96 printw(" :Might %.0f\n", playerp->p_might);
interplayer.c 310 dtemp = ROLL(2.0, Player.p_might);

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