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  /src/games/hunt/huntd/
hunt.h 99 int p_ncount; member in struct:player_def
execute.c 60 ch = pp->p_cbuf[pp->p_ncount++];
81 ch = pp->p_cbuf[pp->p_ncount++];
answer.c 300 newpp->p_ncount = 0;
driver.c 901 if (pp->p_ncount < pp->p_nchar)
913 pp->p_ncount = 0;

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