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    Searched refs:p_over (Results 1 - 7 of 7) sorted by relevancy

  /src/games/hunt/huntd/
hunt.h 79 char p_over; member in struct:player_def
execute.c 292 fixshots(y, x, newp->p_over);
311 fixshots(pp->p_y, pp->p_x, pp->p_over);
315 pp->p_over = Maze[y][x];
expl.c 203 pp->p_over = Orig_maze[r->r_y][r->r_x];
shots.c 574 fixshots(pp->p_y, pp->p_x, pp->p_over);
577 Maze[pp->p_y][pp->p_x] = pp->p_over;
649 pp->p_over = Maze[y][x];
answer.c 279 newpp->p_over = SPACE;
draw.c 322 Maze[y][x] = draw ? pp->p_face : pp->p_over;
driver.c 679 fixshots(pp->p_y, pp->p_x, pp->p_over);
758 np->p_over = SPACE;

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