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  /src/games/phantasia/
phantstruct.h 27 double p_poison; /* poison */ member in struct:player
main.c 835 if (Player.p_poison > 0.0) {
842 Player.p_poison += 1.0;
849 Player.p_poison = MAX(0.0, Player.p_poison - 1.0);
878 if (Player.p_poison < 1.0) {
880 Player.p_poison += 1.0;
894 if (Player.p_poison > 0.0) {
896 Player.p_poison = 0.0;
917 if (Player.p_poison > 0.0) {
918 temp = Player.p_poison * Statptr->c_weaknes
    [all...]
fight.c 503 Player.p_poison -= 1.0;
509 Player.p_poison += 0.25;
559 Player.p_poison += 5.0;
1064 --Player.p_poison;
1212 Player.p_poison = MIN(-2.0, Player.p_poison - 2.0);
1369 Player.p_poison += 0.25;
interplayer.c 445 Player.p_poison += 2.0;
471 Player.p_poison = MIN(0.5, Player.p_poison);
481 Player.p_poison -= 0.25;
gamesupport.c 110 mvprintw(1, 40, "O:Poison %0.3f\n", playerp->p_poison);
287 dptr = &playerp->p_poison;
misc.c 445 mvprintw(14, 0, "Poison : %9.5f", Player.p_poison);
801 if (Player.p_poison > 0.0)
804 dtemp = 1.0 - Player.p_poison * Statptr->c_weakness / 800.0;
886 playerp->p_poison =

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