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Searched
refs:p_poison
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/phantasia/
phantstruct.h
27
double
p_poison
; /* poison */
member in struct:player
main.c
835
if (Player.
p_poison
> 0.0) {
842
Player.
p_poison
+= 1.0;
849
Player.
p_poison
= MAX(0.0, Player.
p_poison
- 1.0);
878
if (Player.
p_poison
< 1.0) {
880
Player.
p_poison
+= 1.0;
894
if (Player.
p_poison
> 0.0) {
896
Player.
p_poison
= 0.0;
917
if (Player.
p_poison
> 0.0) {
918
temp = Player.
p_poison
* Statptr->c_weaknes
[
all
...]
fight.c
503
Player.
p_poison
-= 1.0;
509
Player.
p_poison
+= 0.25;
559
Player.
p_poison
+= 5.0;
1064
--Player.
p_poison
;
1212
Player.
p_poison
= MIN(-2.0, Player.
p_poison
- 2.0);
1369
Player.
p_poison
+= 0.25;
interplayer.c
445
Player.
p_poison
+= 2.0;
471
Player.
p_poison
= MIN(0.5, Player.
p_poison
);
481
Player.
p_poison
-= 0.25;
gamesupport.c
110
mvprintw(1, 40, "O:Poison %0.3f\n", playerp->
p_poison
);
287
dptr = &playerp->
p_poison
;
misc.c
445
mvprintw(14, 0, "Poison : %9.5f", Player.
p_poison
);
801
if (Player.
p_poison
> 0.0)
804
dtemp = 1.0 - Player.
p_poison
* Statptr->c_weakness / 800.0;
886
playerp->
p_poison
=
Completed in 17 milliseconds
Indexes created Wed Oct 22 13:09:56 GMT 2025