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Searched
refs:p_shield
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/phantasia/
phantstruct.h
20
double
p_shield
; /* shield */
member in struct:player
fight.c
550
Player.
p_shield
=
745
Shield = (Player.p_maxenergy + Player.
p_shield
) * 4.2 + 45.0;
881
Curmonster.m_strength = drandom() * (Player.p_maxenergy + Player.
p_shield
) / 1.4
882
+ drandom() * (Player.p_maxenergy + Player.
p_shield
) / 1.5;
1044
if (dtemp >= Player.
p_shield
)
1045
Player.
p_shield
= dtemp;
1140
if (dtemp >= Player.
p_shield
)
1141
Player.
p_shield
= dtemp;
1158
Player.p_energy = Player.p_maxenergy + Player.
p_shield
;
1166
Player.
p_shield
+= Circle * 2.0
[
all
...]
misc.c
55
Player.p_energy = Player.p_maxenergy + Player.
p_shield
;
206
Player.
p_shield
, Player.p_sword, Player.p_quksilver,
258
if (numitems < Player.
p_shield
)
266
Player.
p_shield
= numitems;
423
Player.p_level, Player.p_energy, Player.p_maxenergy + Player.
p_shield
,
452
mvprintw(14, 40, "Shield : %9.0f", Player.
p_shield
);
830
Player.p_energy = Player.p_maxenergy + Player.
p_shield
;
865
Player.
p_shield
*= 0.93;
879
playerp->
p_shield
=
980
if (playerp->p_energy < 0.2 * (playerp->p_maxenergy + playerp->
p_shield
))
[
all
...]
interplayer.c
256
Player.
p_shield
= MAX(Player.
p_shield
, Other.
p_shield
);
466
Player.p_energy = (Player.p_maxenergy *= 1.05) + Player.
p_shield
;
482
Player.p_energy = Player.p_maxenergy + Player.
p_shield
;
gamesupport.c
99
printw("I:Shield %.0f\n", playerp->
p_shield
);
257
dptr = &playerp->
p_shield
;
main.c
497
Player.p_energy += (Player.p_maxenergy + Player.
p_shield
) / 15.0
500
MIN(Player.p_energy, Player.p_maxenergy + Player.
p_shield
);
900
Player.
p_shield
+= 2.0;
Completed in 37 milliseconds
Indexes created Tue Oct 14 21:09:58 GMT 2025