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  /src/games/phantasia/
phantstruct.h 20 double p_shield; /* shield */ member in struct:player
fight.c 550 Player.p_shield =
745 Shield = (Player.p_maxenergy + Player.p_shield) * 4.2 + 45.0;
881 Curmonster.m_strength = drandom() * (Player.p_maxenergy + Player.p_shield) / 1.4
882 + drandom() * (Player.p_maxenergy + Player.p_shield) / 1.5;
1044 if (dtemp >= Player.p_shield)
1045 Player.p_shield = dtemp;
1140 if (dtemp >= Player.p_shield)
1141 Player.p_shield = dtemp;
1158 Player.p_energy = Player.p_maxenergy + Player.p_shield;
1166 Player.p_shield += Circle * 2.0
    [all...]
misc.c 55 Player.p_energy = Player.p_maxenergy + Player.p_shield;
206 Player.p_shield, Player.p_sword, Player.p_quksilver,
258 if (numitems < Player.p_shield)
266 Player.p_shield = numitems;
423 Player.p_level, Player.p_energy, Player.p_maxenergy + Player.p_shield,
452 mvprintw(14, 40, "Shield : %9.0f", Player.p_shield);
830 Player.p_energy = Player.p_maxenergy + Player.p_shield;
865 Player.p_shield *= 0.93;
879 playerp->p_shield =
980 if (playerp->p_energy < 0.2 * (playerp->p_maxenergy + playerp->p_shield))
    [all...]
interplayer.c 256 Player.p_shield = MAX(Player.p_shield, Other.p_shield);
466 Player.p_energy = (Player.p_maxenergy *= 1.05) + Player.p_shield;
482 Player.p_energy = Player.p_maxenergy + Player.p_shield;
gamesupport.c 99 printw("I:Shield %.0f\n", playerp->p_shield);
257 dptr = &playerp->p_shield;
main.c 497 Player.p_energy += (Player.p_maxenergy + Player.p_shield) / 15.0
500 MIN(Player.p_energy, Player.p_maxenergy + Player.p_shield);
900 Player.p_shield += 2.0;

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