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Searched
refs:p_sin
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/phantasia/
phantstruct.h
30
double
p_sin
; /* sin */
member in struct:player
fight.c
326
if (drandom() < Player.
p_sin
/ 100.0) {
1012
Player.
p_sin
= MAX(0.0, Player.
p_sin
- 0.25);
1032
Player.
p_sin
*= 0.75;
1058
++Player.
p_sin
;
1159
Player.
p_sin
/= 2.0;
1335
Player.
p_sin
/= 3.0;
1388
*dptr = Player.
p_sin
;
1409
Player.
p_sin
= *dptr;
interplayer.c
263
++Player.
p_sin
;
313
Player.
p_sin
+= 0.5;
496
Player.
p_sin
*= Player.
p_sin
;
508
if (drandom() / 2.0 < Player.
p_sin
) {
main.c
625
Player.
p_sin
+= 1e-6;
858
Player.
p_sin
+= 0.5;
871
if (Player.
p_sin
> 1.0) {
873
Player.
p_sin
-= 0.25;
891
if (drandom() * Player.
p_sin
> 1.0)
gamesupport.c
113
mvprintw(4, 40, "R:Sin %0.3f\n", playerp->
p_sin
);
302
dptr = &playerp->
p_sin
;
misc.c
403
++Player.
p_sin
;
444
mvprintw(13, 0, "Sin : %9.5f", Player.
p_sin
);
888
playerp->
p_sin
=
Completed in 27 milliseconds
Indexes created Mon Feb 23 16:20:21 UTC 2026