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    Searched refs:p_sin (Results 1 - 6 of 6) sorted by relevancy

  /src/games/phantasia/
phantstruct.h 30 double p_sin; /* sin */ member in struct:player
fight.c 326 if (drandom() < Player.p_sin / 100.0) {
1012 Player.p_sin = MAX(0.0, Player.p_sin - 0.25);
1032 Player.p_sin *= 0.75;
1058 ++Player.p_sin;
1159 Player.p_sin /= 2.0;
1335 Player.p_sin /= 3.0;
1388 *dptr = Player.p_sin;
1409 Player.p_sin = *dptr;
interplayer.c 263 ++Player.p_sin;
313 Player.p_sin += 0.5;
496 Player.p_sin *= Player.p_sin;
508 if (drandom() / 2.0 < Player.p_sin) {
main.c 625 Player.p_sin += 1e-6;
858 Player.p_sin += 0.5;
871 if (Player.p_sin > 1.0) {
873 Player.p_sin -= 0.25;
891 if (drandom() * Player.p_sin > 1.0)
gamesupport.c 113 mvprintw(4, 40, "R:Sin %0.3f\n", playerp->p_sin);
302 dptr = &playerp->p_sin;
misc.c 403 ++Player.p_sin;
444 mvprintw(13, 0, "Sin : %9.5f", Player.p_sin);
888 playerp->p_sin =

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