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    Searched refs:p_specialtype (Results 1 - 6 of 6) sorted by relevancy

  /src/games/phantasia/
interplayer.c 39 && (Other.p_status != S_CLOAKED || Other.p_specialtype != SC_VALAR))
52 && Other.p_specialtype != SC_VALAR
53 && Player.p_specialtype != SC_VALAR)
487 Player.p_specialtype = SC_COUNCIL;
492 if (Player.p_specialtype < SC_COUNCIL)
499 if (Player.p_specialtype == SC_VALAR
500 || Player.p_specialtype == SC_EXVALAR) {
523 Player.p_specialtype = SC_VALAR;
529 if (Other.p_specialtype == SC_VALAR
568 || (Other.p_specialtype == SC_VALAR && Other.p_status == S_CLOAKED)
    [all...]
phantstruct.h 48 short p_specialtype; /* special character type */ member in struct:player
main.c 225 if (Throne && Player.p_crowns == 0 && Player.p_specialtype != SC_KING)
292 if (Player.p_specialtype >= SC_COUNCIL || Wizard)
463 if (Player.p_specialtype == SC_VALAR && (ch == '1' || ch == '7'))
593 && Player.p_specialtype <= SC_COUNCIL
622 if (Player.p_specialtype != SC_VALAR)
631 if (Wizard || (Player.p_specialtype == SC_KING && Throne))
639 if (Wizard || Player.p_specialtype >= SC_COUNCIL)
682 if (Other.p_specialtype == SC_KING &&
699 if (Other.p_specialtype == SC_VALAR && Other.p_status != S_NOTUSED)
712 if (Other.p_specialtype == SC_COUNCIL && Other.p_status != S_NOTUSED
    [all...]
misc.c 63 if (Player.p_level >= 3000.0 && Player.p_specialtype < SC_COUNCIL)
69 Player.p_specialtype = SC_COUNCIL;
77 if (Player.p_level > 9999.0 && Player.p_specialtype != SC_VALAR)
95 if (playerp->p_specialtype == SC_VALAR)
485 switch (playerp->p_specialtype) {
621 if (Player.p_specialtype == SC_VALAR) {
628 Player.p_specialtype = SC_COUNCIL;
790 if (Player.p_specialtype == SC_VALAR)
907 playerp->p_specialtype = SC_NONE;
gamesupport.c 107 if (Wizard || playerp->p_specialtype != SC_VALAR)
127 mvprintw(10, 40, "X:Special Type %d\n", playerp->p_specialtype);
336 sptr = &playerp->p_specialtype;
fight.c 178 if (Player.p_specialtype == SC_VALAR)
670 if (Player.p_specialtype >= SC_COUNCIL)
837 if (Player.p_specialtype < SC_COUNCIL)
867 if (Player.p_specialtype < SC_COUNCIL)
887 + ((Player.p_specialtype == SC_EXVALAR) ? Player.p_speed : 0.0);
1258 && Player.p_specialtype < SC_COUNCIL

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