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    Searched refs:p_speed (Results 1 - 5 of 5) sorted by relevancy

  /src/games/phantasia/
phantstruct.h 23 double p_speed; /* effective quickness */ member in struct:player
fight.c 105 if (drandom() * Curmonster.m_speed > drandom() * Player.p_speed
279 || drandom() * Player.p_speed * Player.p_brains
787 Player.p_speed +=
789 + 5.0 - Player.p_speed) / 2.0;
790 mvprintw(5, 0, "New quickness: %.0f\n", Player.p_speed);
886 Curmonster.m_speed = Player.p_speed * 1.1
887 + ((Player.p_specialtype == SC_EXVALAR) ? Player.p_speed : 0.0);
918 if (Player.p_speed <= 0.0)
919 /* make Player.p_speed positive */
921 Curmonster.m_speed += -Player.p_speed;
    [all...]
interplayer.c 99 Player.p_speed *= 2.0;
135 if (Player.p_speed > Other.p_speed)
138 if (Other.p_speed > Player.p_speed)
361 if (drandom() * Player.p_speed < drandom() * Other.p_speed)
misc.c 426 Player.p_speed, Player.p_quickness + Player.p_quksilver, Player.p_might,
798 Player.p_speed = Player.p_quickness + Player.p_quksilver - dtemp;
882 playerp->p_speed =
gamesupport.c 102 printw(" :Speed %.0f\n", playerp->p_speed);

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