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  /src/games/phantasia/
phantstruct.h 16 double p_sword; /* sword */ member in struct:player
fight.c 299 inflict = 1.0 + Player.p_sword;
549 Player.p_sword =
773 (1.2 * (Player.p_strength + Player.p_sword)
1131 if (dtemp >= Player.p_sword)
1132 Player.p_sword = dtemp;
1173 if (dtemp >= Player.p_sword)
1174 Player.p_sword = dtemp;
1199 if (dtemp >= Player.p_sword)
1200 Player.p_sword = dtemp;
1232 if (dtemp >= Player.p_sword)
    [all...]
misc.c 206 Player.p_shield, Player.p_sword, Player.p_quksilver,
304 if (numitems < Player.p_sword)
312 Player.p_sword = numitems;
427 Player.p_strength + Player.p_sword, Player.p_gold, descrstatus(&Player));
453 mvprintw(15, 40, "Sword : %9.0f", Player.p_sword);
627 Player.p_quksilver = Player.p_sword = 0.0;
808 Player.p_might = dtemp * Player.p_strength + Player.p_sword;
864 Player.p_sword *= 0.93;
875 playerp->p_sword =
interplayer.c 255 Player.p_sword = MAX(Player.p_sword, Other.p_sword);
gamesupport.c 95 printw("F:Sword %.0f\n", playerp->p_sword);
242 dptr = &playerp->p_sword;

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