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Searched
refs:p_sword
(Results
1 - 5
of
5
) sorted by relevancy
/src/games/phantasia/
phantstruct.h
16
double
p_sword
; /* sword */
member in struct:player
fight.c
299
inflict = 1.0 + Player.
p_sword
;
549
Player.
p_sword
=
773
(1.2 * (Player.p_strength + Player.
p_sword
)
1131
if (dtemp >= Player.
p_sword
)
1132
Player.
p_sword
= dtemp;
1173
if (dtemp >= Player.
p_sword
)
1174
Player.
p_sword
= dtemp;
1199
if (dtemp >= Player.
p_sword
)
1200
Player.
p_sword
= dtemp;
1232
if (dtemp >= Player.
p_sword
)
[
all
...]
misc.c
206
Player.p_shield, Player.
p_sword
, Player.p_quksilver,
304
if (numitems < Player.
p_sword
)
312
Player.
p_sword
= numitems;
427
Player.p_strength + Player.
p_sword
, Player.p_gold, descrstatus(&Player));
453
mvprintw(15, 40, "Sword : %9.0f", Player.
p_sword
);
627
Player.p_quksilver = Player.
p_sword
= 0.0;
808
Player.p_might = dtemp * Player.p_strength + Player.
p_sword
;
864
Player.
p_sword
*= 0.93;
875
playerp->
p_sword
=
interplayer.c
255
Player.
p_sword
= MAX(Player.
p_sword
, Other.
p_sword
);
gamesupport.c
95
printw("F:Sword %.0f\n", playerp->
p_sword
);
242
dptr = &playerp->
p_sword
;
Completed in 35 milliseconds
Indexes created Fri Oct 17 03:10:13 GMT 2025