HomeSort by: relevance | last modified time | path
    Searched refs:pickup (Results 1 - 7 of 7) sorted by relevancy

  /src/games/hunt/huntd/
execute.c 46 static void pickup(PLAYER *, int, int, int, int);
237 pickup(pp, y, x, 2, Maze[y][x]);
239 pickup(pp, y, x, 95, Maze[y][x]);
241 pickup(pp, y, x, 50, Maze[y][x]);
550 * pickup:
554 pickup(PLAYER *pp, int y, int x, int prob, int obj) function in typeref:typename:void
  /src/games/rogue/
move.c 70 one_move_rogue(short dirch, short pickup)
139 if (levitate && pickup) {
142 if (pickup && !levitate) {
  /src/games/hack/
hack.trap.c 343 pickup(1);
411 pickup(1);
extern.h 53 void pickup(int);
hack.main.c 352 /* give welcome message before pickup messages */
355 pickup(1);
hack.c 379 pickup(1);
410 pickup(0);
415 pickup(int all) function in typeref:typename:void
481 * Note: perhaps the 1st pickup
hack.do.c 312 pickup(1);

Completed in 15 milliseconds