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Searched
refs:plac
(Results
1 - 6
of
6
) sorted by relevancy
/src/games/adventure/
init.c
93
int
plac
[101]; /* initial object placement */
variable in typeref:typename:int[101]
167
drop(j,
plac
[j]);
171
if (
plac
[j] != 0 && fixd[j] <= 0)
172
drop(j,
plac
[j]);
subr.c
223
if (j == pyramid && (loc ==
plac
[pyramid]
224
|| loc ==
plac
[emerald]))
242
if (j == pyramid && (loc ==
plac
[pyramid]
243
|| loc ==
plac
[emerald]))
452
move(troll,
plac
[troll]);
458
newloc =
plac
[troll] + fixd[troll] - loc; /* 30310 */
669
if (place[snake] ==
plac
[snake])
677
move(troll2,
plac
[troll]);
683
if (obj != vase || loc ==
plac
[pillow]) { /* 9027 */
735
if (loc !=
plac
[chain]
[
all
...]
hdr.h
116
extern int
plac
[101]; /* initial object placement */
main.c
407
if (place[eggs] ==
plac
[eggs]
408
|| (toting(eggs) && loc ==
plac
[eggs]))
416
if (loc ==
plac
[eggs])
418
move(eggs,
plac
[eggs]);
io.c
467
plac
[obj] = rnum(); /* initial loc for this obj */
/src/usr.sbin/sysinst/
msg.mi.fr
543
Ils doivent �tre
plac
�s � sa racine, sous la forme de fichiers
1212
d�
plac
�. Veuillez suivre la proc�dure de mise � jour et bien
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Indexes created Mon Oct 20 05:10:11 GMT 2025