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  /src/games/adventure/
init.c 93 int plac[101]; /* initial object placement */ variable in typeref:typename:int[101]
167 drop(j, plac[j]);
171 if (plac[j] != 0 && fixd[j] <= 0)
172 drop(j, plac[j]);
subr.c 223 if (j == pyramid && (loc == plac[pyramid]
224 || loc == plac[emerald]))
242 if (j == pyramid && (loc == plac[pyramid]
243 || loc == plac[emerald]))
452 move(troll, plac[troll]);
458 newloc = plac[troll] + fixd[troll] - loc; /* 30310 */
669 if (place[snake] == plac[snake])
677 move(troll2, plac[troll]);
683 if (obj != vase || loc == plac[pillow]) { /* 9027 */
735 if (loc != plac[chain]
    [all...]
hdr.h 116 extern int plac[101]; /* initial object placement */
main.c 407 if (place[eggs] == plac[eggs]
408 || (toting(eggs) && loc == plac[eggs]))
416 if (loc == plac[eggs])
418 move(eggs, plac[eggs]);
io.c 467 plac[obj] = rnum(); /* initial loc for this obj */
  /src/usr.sbin/sysinst/
msg.mi.fr 543 Ils doivent �tre plac�s � sa racine, sous la forme de fichiers
1212 d�plac�. Veuillez suivre la proc�dure de mise � jour et bien

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