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  /src/games/warp/
play.h 1 /* Header: play.h,v 7.0 86/10/08 15:13:12 lwall Exp */
3 /* Log: play.h,v
13 void play(void);
  /src/usr.bin/audio/
Makefile 3 SUBDIR= common .WAIT ctl play record
  /src/usr.bin/audio/play/
Makefile 4 SRCS= play.c
play.c 1 /* $NetBSD: play.c,v 1.64 2024/03/04 06:29:35 mrg Exp $ */
31 __RCSID("$NetBSD: play.c,v 1.64 2024/03/04 06:29:35 mrg Exp $");
56 static void play(char *);
192 bufsize = info.play.buffer_size;
203 play(*argv++);
311 play(char *file) function in typeref:typename:void
406 * play the file on the file descriptor fd
485 &info.play.encoding, &info.play.precision)) {
494 info.play.sample_rate = ntohl(sunhdr->sample_rate)
    [all...]
  /src/tests/lib/libossaudio/
t_ossaudio.c 67 ATF_REQUIRE_EQ(info.play.channels, 1);
78 ATF_REQUIRE_EQ(info.play.channels, 2);
88 ATF_REQUIRE_EQ(channels, (int)hwinfo.play.channels);
92 ATF_REQUIRE_EQ(info.play.channels, hwinfo.play.channels);
109 ATF_REQUIRE_EQ(info.play.channels, 1);
120 ATF_REQUIRE_EQ(info.play.channels, 2);
131 ATF_REQUIRE_EQ(info.play.encoding, AUDIO_ENCODING_ULAW);
132 ATF_REQUIRE_EQ(info.play.precision, 8);
141 ATF_REQUIRE_EQ(info.play.encoding, AUDIO_ENCODING_ALAW)
    [all...]
  /src/lib/libossaudio/
oss_dsp.c 39 ? (info)->record.name : (info)->play.name)
97 perrors /= ((tmpinfo.play.precision / NBBY) *
98 tmpinfo.play.channels);
135 hwfmt.play.sample_rate;
147 tmpinfo.play.sample_rate =
161 tmpinfo.play.channels =
192 tmpinfo.play.encoding =
195 hwfmt.record.encoding : hwfmt.play.encoding;
196 tmpinfo.play.precision =
199 hwfmt.record.precision : hwfmt.play.precision
    [all...]
oss_caps.c 51 info.play.channels : info.record.channels;
  /src/games/monop/
print.c 73 printsq(play[i].loc, FALSE);
74 printf(" %s (%d)", play[i].name, i+1);
75 if (cur_p == &play[i])
136 printf("%d", play[sqp->owner].num_util);
150 rnt <<= play[sqp->owner].num_rr - 1;
151 printf("%d %4d", play[sqp->owner].num_rr,
152 25 << (play[sqp->owner].num_rr - 1));
178 PLAY *pp;
180 pp = &play[pl];
prop.c 56 add_list(playernum, &(play[playernum].own_list), cur_p->loc);
104 play[plr].num_rr--;
107 play[plr].num_util--;
185 } else if (cur_bid > play[i].money) {
187 play[i].money);
197 printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
199 play[i].money -= cur_max;
211 prop_worth(PLAY *plp)
trade.c 108 PLAY *pp;
116 pp = &play[pn];
185 printf("Player %s (%d) gives:\n", play[tp->trader].name,
218 PLAY *pl_fr, *pl_to;
221 pl_fr = &play[from->trader];
222 pl_to = &play[to->trader];
310 free(play[player].name);
314 play[i] = play[i+1];
323 printf("\nThen %s WINS!!!!!\n", play[0].name)
    [all...]
monop.c 125 PLAY *play, /* player structure array ("calloc"ed) */ variable in typeref:typename:PLAY *
278 cur_p = play = calloc((size_t)num_play, sizeof (PLAY));
279 if (play == NULL)
290 name_list[i] = play[i].name = strdup(buf);
293 play[i].money = 1500;
308 free(play[i].name);
309 free(play);
327 printf("%s (%d) rolls %d\n", play[i].name, i+1, rl=roll(2, 6))
    [all...]
execute.c 214 if (play) {
216 free(play[i].name);
217 play[i].name = NULL;
219 free(play);
220 play = NULL;
285 fprintf(outf, " money %d\n", play[i].money);
286 fprintf(outf, " loc %d\n", play[i].loc);
287 fprintf(outf, " num_gojf %d\n", play[i].num_gojf);
288 fprintf(outf, " in_jail %d\n", play[i].in_jail);
411 if (play == NULL || cur_p == NULL || num_play < 2)
    [all...]
misc.c 89 cur_p = &play[player];
107 /* if stdin is closed we cant really play anymore */
134 op = play[pl].own_list;
136 printf("op [%p] = play[pl [%d] ].own_list;\n", op, pl);
150 play[pl].num_util = num;
152 printf("play[pl].num_util = num [%d];\n", num);
169 play[pl].num_rr = num;
171 printf("play[pl].num_rr = num [%d];\n", num);
  /src/games/dab/
human.h 48 void play(const BOARD& b, size_t& y, size_t& x, int& dir);
player.cc 73 play(b, y, x, dir);
86 // Closure, play again
player.h 47 virtual void play(const BOARD& b, size_t& y, size_t& x, int& dir) = 0;
  /src/games/wargames/
wargames.sh 37 echo -n "Would you like to play a game? "
49 not to play.
  /src/usr.bin/audiocfg/
audiodev.c 273 ai.play.encoding = enc;
274 ai.play.precision = prec;
275 ai.play.channels = ch;
276 ai.play.sample_rate = freq;
312 info.play.sample_rate = adev->hwinfo.play.sample_rate;
313 info.play.channels = adev->hwinfo.play.channels;
314 info.play.precision = 16;
315 info.play.encoding = AUDIO_ENCODING_SLINEAR_LE
    [all...]
  /src/usr.bin/audio/ctl/
ctl.c 102 { "play", &info.play, FORMAT, ALIAS },
103 { "play.rate", &info.play.sample_rate, UINT, 0 },
104 { "play.sample_rate", &info.play.sample_rate, UINT, ALIAS },
105 { "play.channels", &info.play.channels, UINT, 0 },
106 { "play.precision", &info.play.precision, UINT, 0 }
    [all...]
  /src/tests/dev/audio/
audiotest.c 1513 * At first, initialize the sticky parameters both of play and rec.
1535 /* ai.play */
1536 XP_EQ(8000, ai.play.sample_rate);
1537 XP_EQ(1, ai.play.channels);
1538 XP_EQ(8, ai.play.precision);
1539 XP_EQ(AUDIO_ENCODING_ULAW, ai.play.encoding);
1542 XP_EQ(0, ai.play.seek);
1544 XP_NE(0, ai.play.buffer_size);
1545 XP_EQ(0, ai.play.samples);
1546 XP_EQ(0, ai.play.eof)
3486 int play = 0; local in function:DEF
    [all...]
  /src/games/trek/
main.c 68 ** where crazy enough to play the undebugged game. I want to
208 play();
play.c 1 /* $NetBSD: play.c,v 1.12 2009/08/12 08:54:54 dholland Exp $ */
35 static char sccsid[] = "@(#)play.c 8.1 (Berkeley) 5/31/93";
37 __RCSID("$NetBSD: play.c,v 1.12 2009/08/12 08:54:54 dholland Exp $");
49 ** INSTRUCTION READ AND MAIN PLAY LOOP
97 play(void) function in typeref:typename:void
  /src/games/rogue/
Makefile 7 message.c monster.c move.c object.c pack.c play.c random.c ring.c \
  /src/sys/compat/ossaudio/
ossaudio.c 64 ? (info)->record.name : (info)->play.name)
231 tmpinfo.play.sample_rate =
258 tmpinfo.play.sample_rate =
262 hwfmt.play.sample_rate;
295 tmpinfo.play.channels =
345 tmpinfo.play.precision =
347 tmpinfo.play.encoding =
351 tmpinfo.play.precision =
353 tmpinfo.play.encoding =
357 tmpinfo.play.precision
    [all...]
  /src/sys/dev/pci/
esa.c 216 const audio_params_t *play, const audio_params_t *rec,
223 vc->play.mode = *play;
243 p = &vc->play.mode;
250 vc->play.data_offset = ESA_DAC_DATA + (data_bytes * vc->index);
256 vc->play.data_offset + ESA_SRC3_MODE_OFFSET,
263 vc->play.data_offset + ESA_SRC3_WORD_LENGTH_OFFSET,
269 vc->play.data_offset + ESA_CDATA_FREQUENCY, freq);
318 if (vc->play.active == 0)
321 vc->play.active = 0
    [all...]

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