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    Searched refs:playerp (Results 1 - 2 of 2) sorted by relevancy

  /src/games/phantasia/
gamesupport.c 25 struct player *playerp; /* pointer to structure to alter */ local
56 playerp = &Player;
61 playerp = &Player;
65 playerp = &Other;
68 if (loc < 0L && (loc = findname(Databuf, playerp)) < 0L)
83 mvprintw(0, 0, "A:Name %s\n", playerp->p_name);
86 printw("B:Password %s\n", playerp->p_password);
90 printw(" :Login %s\n", playerp->p_login);
92 printw("C:Experience %.0f\n", playerp->p_experience);
93 printw("D:Level %.0f\n", playerp->p_level)
    [all...]
misc.c 82 descrlocation(struct player *playerp, phbool shortflag)
95 if (playerp->p_specialtype == SC_VALAR)
98 if ((circle = CIRCLE(playerp->p_x, playerp->p_y)) >= 1000.0) {
99 if (MAX(fabs(playerp->p_x), fabs(playerp->p_y)) > D_BEYOND)
119 if (playerp->p_x == 0.0 && playerp->p_y == 0.0)
145 quadrant = ((playerp->p_x > 0.0) ? 1 : 0);
146 quadrant += ((playerp->p_y >= 0.0) ? 2 : 0)
    [all...]

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