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    Searched refs:playery (Results 1 - 13 of 13) sorted by relevancy

  /src/games/larn/
action.c 41 item[playerx][playery] = ODEADTHRONE;
42 know[playerx][playery] = 0;
45 item[playerx][playery] = OTHRONE2;
46 know[playerx][playery] = 0;
68 item[playerx][playery] = OTHRONE2;
69 know[playerx][playery] = 0;
111 item[playerx][playery] = ODEADFOUNTAIN; /* dead fountain */
112 know[playerx][playery] = 0;
moreobj.c 136 act_open_chest(playerx, playery);
141 if (take(OCHEST, iarg[playerx][playery]) == 0)
142 item[playerx][playery] = know[playerx][playery] = 0;
object.c 39 i = item[playerx][playery];
42 showcell(playerx, playery);
56 i = iarg[playerx][playery];
64 i = iarg[playerx][playery];
148 item[playerx][playery] = OTELEPORTER;
149 know[playerx][playery] = 1;
244 item[playerx][playery] = OCLOSEDDOOR;
245 iarg[playerx][playery] = 0;
247 playery = lastpy;
260 playery = lastpy
    [all...]
movem.c 49 tmp1 = playery - 5;
50 tmp2 = playery + 6;
55 tmp1 = playery - 3;
56 tmp2 = playery + 4;
194 screen[playerx][playery] = 1;
197 * now perform proximity ripple from playerx,playery to
220 /* now select lowest value around playerx,playery */
237 if (j < playery)
239 else if (j > playery)
249 if (tmpitem != OWALL || (k == playerx && m == playery))
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global.c 233 while ((item[playerx][playery] || mitem[playerx][playery]) && (try))
236 if (++playery >= MAXY - 1) {
237 playery = 1;
501 if (item[playerx][playery]) {
506 if (playery == MAXY - 1 && playerx == 33)
508 item[playerx][playery] = theitem;
509 iarg[playerx][playery] = ivenarg[k];
513 know[playerx][playery] = 0;
608 for (tmp2 = playery - 1; tmp2 < playery + 2; tmp2++
    [all...]
display.c 477 cursor(playerx + 1, playery + 1);
479 oldy = playery;
506 mm = playery + diroffy[dir];
523 playery = mm;
534 lastpy = playery;
536 playery = mm;
monster.c 87 * annihilate() Routine to annihilate monsters around player, playerx,playery
161 y = playery + diroffy[k];
224 y = playery + diroffy[k];
360 yl = playery - 5; /* enlightenment */
361 yh = playery + 6;
427 yh = min(playery + 1, MAXY - 2);
429 for (j = max(playery - 1, 1); j <= yh; j++) {
543 yl = playery;
806 dy = y - playery;
808 y = playery;
    [all...]
main.c 301 showcell(playerx, playery);
812 for (j = playery - 1; j < playery + 2; j++) {
1005 showcell(playerx, playery);
1124 p = &item[playerx][playery];
1167 iarg[playerx][playery] = i;
1169 know[playerx][playery] = 0;
header.h 363 extern short nobeep, oldx, oldy, playerx, playery, level;
391 #define forget() (item[playerx][playery]=know[playerx][playery]=0)
create.c 53 playery = rnd(MAXY - 2);
369 tp2 = playery;
370 playery = ty + (ysize >> 1);
385 playery = tp2;
558 if ((item[x][y] == 0) && (mitem[x][y] == 0) && ((playerx != x) || (playery != y))) {
data.c 159 short playerx, playery; /* the room on the present level of variable in typeref:typename:short
regen.c 175 if (item[playerx][playery] == 0) /* only if nothing there */
diag.c 206 lprc(playery);
269 playery = lgetc();

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