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Searched
refs:playery
(Results
1 - 13
of
13
) sorted by relevancy
/src/games/larn/
action.c
41
item[playerx][
playery
] = ODEADTHRONE;
42
know[playerx][
playery
] = 0;
45
item[playerx][
playery
] = OTHRONE2;
46
know[playerx][
playery
] = 0;
68
item[playerx][
playery
] = OTHRONE2;
69
know[playerx][
playery
] = 0;
111
item[playerx][
playery
] = ODEADFOUNTAIN; /* dead fountain */
112
know[playerx][
playery
] = 0;
moreobj.c
136
act_open_chest(playerx,
playery
);
141
if (take(OCHEST, iarg[playerx][
playery
]) == 0)
142
item[playerx][
playery
] = know[playerx][
playery
] = 0;
object.c
39
i = item[playerx][
playery
];
42
showcell(playerx,
playery
);
56
i = iarg[playerx][
playery
];
64
i = iarg[playerx][
playery
];
148
item[playerx][
playery
] = OTELEPORTER;
149
know[playerx][
playery
] = 1;
244
item[playerx][
playery
] = OCLOSEDDOOR;
245
iarg[playerx][
playery
] = 0;
247
playery
= lastpy;
260
playery
= lastpy
[
all
...]
movem.c
49
tmp1 =
playery
- 5;
50
tmp2 =
playery
+ 6;
55
tmp1 =
playery
- 3;
56
tmp2 =
playery
+ 4;
194
screen[playerx][
playery
] = 1;
197
* now perform proximity ripple from playerx,
playery
to
220
/* now select lowest value around playerx,
playery
*/
237
if (j <
playery
)
239
else if (j >
playery
)
249
if (tmpitem != OWALL || (k == playerx && m ==
playery
))
[
all
...]
global.c
233
while ((item[playerx][
playery
] || mitem[playerx][
playery
]) && (try))
236
if (++
playery
>= MAXY - 1) {
237
playery
= 1;
501
if (item[playerx][
playery
]) {
506
if (
playery
== MAXY - 1 && playerx == 33)
508
item[playerx][
playery
] = theitem;
509
iarg[playerx][
playery
] = ivenarg[k];
513
know[playerx][
playery
] = 0;
608
for (tmp2 =
playery
- 1; tmp2 < playery + 2; tmp2++
[
all
...]
display.c
477
cursor(playerx + 1,
playery
+ 1);
479
oldy =
playery
;
506
mm =
playery
+ diroffy[dir];
523
playery
= mm;
534
lastpy =
playery
;
536
playery
= mm;
monster.c
87
* annihilate() Routine to annihilate monsters around player, playerx,
playery
161
y =
playery
+ diroffy[k];
224
y =
playery
+ diroffy[k];
360
yl =
playery
- 5; /* enlightenment */
361
yh =
playery
+ 6;
427
yh = min(
playery
+ 1, MAXY - 2);
429
for (j = max(
playery
- 1, 1); j <= yh; j++) {
543
yl =
playery
;
806
dy = y -
playery
;
808
y =
playery
;
[
all
...]
main.c
301
showcell(playerx,
playery
);
812
for (j =
playery
- 1; j <
playery
+ 2; j++) {
1005
showcell(playerx,
playery
);
1124
p = &item[playerx][
playery
];
1167
iarg[playerx][
playery
] = i;
1169
know[playerx][
playery
] = 0;
header.h
363
extern short nobeep, oldx, oldy, playerx,
playery
, level;
391
#define forget() (item[playerx][
playery
]=know[playerx][
playery
]=0)
create.c
53
playery
= rnd(MAXY - 2);
369
tp2 =
playery
;
370
playery
= ty + (ysize >> 1);
385
playery
= tp2;
558
if ((item[x][y] == 0) && (mitem[x][y] == 0) && ((playerx != x) || (
playery
!= y))) {
data.c
159
short playerx,
playery
; /* the room on the present level of
variable in typeref:typename:short
regen.c
175
if (item[playerx][
playery
] == 0) /* only if nothing there */
diag.c
206
lprc(
playery
);
269
playery
= lgetc();
Completed in 17 milliseconds
Indexes created Tue Oct 21 19:09:51 GMT 2025