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  /src/games/warp/
score.h 24 EXT long possiblescore; variable in typeref:typename:EXT long
init.c 60 curscore = possiblescore = 0L;
363 possiblescore += 10000;
395 possiblescore += 10000;
446 if (possiblescore > ENTBOUNDARY - 10000)
447 e = (ENTBOUNDARY - possiblescore) / 5;
458 possiblescore += e;
461 possiblescore += e*3/2;
464 possiblescore += e*2;
467 possiblescore += e*3;
play.c 104 possiblescore += 5000;
138 possiblescore += 5000;
sig.c 177 totalscore -= possiblescore / 2;
score.c 382 if (curscore > possiblescore)
383 curscore = possiblescore;
398 effectscore = ((double)curscore / possiblescore) *
421 bonuses += tmp = (long) (((double)curscore / possiblescore) *
452 bonuses += tmp = (long) -possiblescore/2;
weapon.c 71 possiblescore += 35;
77 possiblescore += 100;
79 possiblescore += 200;
87 possiblescore += 10;
89 possiblescore += 100;
them.c 218 possiblescore += curkl->mass;

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