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    Searched refs:qsystemname (Results 1 - 8 of 8) sorted by relevancy

  /src/games/trek/
systemname.c 63 i = q->qsystemname;
kill.c 172 if (q->qsystemname & Q_DISTRESSED) {
174 e = &Event[q->qsystemname & Q_SYSTEM];
179 q->qsystemname = 0;
219 q->qsystemname = e->systemname;
events.c 285 (q->qsystemname & Q_DISTRESSED) ||
286 (q->qsystemname & Q_SYSTEM) == 0 ||
296 e = xsched(E_ENSLV, 1, ix, iy, q->qsystemname);
297 q->qsystemname = (e - Event) | Q_DISTRESSED;
318 q->qsystemname = e->systemname;
342 q->qsystemname = e->systemname;
srscan.c 179 if (q->qsystemname & Q_DISTRESSED)
181 if (q->qsystemname)
setup.c 239 q->qsystemname = 0;
249 } while (q->qsystemname);
250 q->qsystemname = d;
abandon.c 90 if (q->qsystemname == 0 || damaged(XPORTER)) {
initquad.c 116 if (q->qsystemname != 0) {
trek.h 62 char qsystemname; /* starsystem name (see below) */ member in struct:quad

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