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    Searched refs:quady (Results 1 - 19 of 19) sorted by relevancy

  /src/games/trek/
lrscan.c 67 Ship.quadx, Ship.quady);
70 for (j = Ship.quady - 1; j <= Ship.quady + 1; j++) {
88 for (j = Ship.quady - 1; j <= Ship.quady + 1; j++) {
checkcond.c 82 if (Quad[Ship.quadx][Ship.quady].stars < 0)
84 if (Quad[Ship.quadx][Ship.quady].stars < 0)
88 killd(Ship.quadx, Ship.quady, 1);
dumpme.c 66 Ship.quady = ranf(NQUADS);
88 Ship.quadx, Ship.quady, Now.date);
help.c 101 if (Quad[Ship.quadx][Ship.quady].bases <= 0) {
106 dy = Now.base[i].y - Ship.quady;
119 Ship.quady = Now.base[l].y;
127 printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
nova.c 64 if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.quady].stars < 0)
80 Quad[Ship.quadx][Ship.quady].holes += 1;
82 Quad[Ship.quadx][Ship.quady].stars -= 1;
kill.c 71 Quad[Ship.quadx][Ship.quady].klings -= 1;
73 Quad[Ship.quadx][Ship.quady].scanned -= 100;
124 if (qx == Ship.quadx && qy == Ship.quady) {
159 q = &Quad[Ship.quadx][Ship.quady];
klmove.c 121 qy = Ship.quady;
144 motion = Quad[Ship.quadx][Ship.quady]
147 Quad[Ship.quadx][Ship.quady]
154 Quad[Ship.quadx][Ship.quady].klings -= 1;
ram.c 81 killb(Ship.quadx, Ship.quady);
snova.c 87 if (Ship.quadx == qx && Ship.quady == qy) {
105 qy = Ship.quady;
events.c 164 if (Ship.quadx == ix && Ship.quady == iy)
169 Ship.quady = iy;
174 Ship.quadx, Ship.quady);
256 if (e->x == Ship.quadx && e->y == Ship.quady) {
259 killb(Ship.quadx, Ship.quady);
283 if (!((ix == Ship.quadx && iy == Ship.quady) ||
383 if (ix == Ship.quadx && iy == Ship.quady) {
computer.c 142 j == Ship.quady) {
181 course = kalc(Ship.quadx, Ship.quady,
191 tqy = Ship.quady;
214 Ship.quadx, Ship.quady, Ship.sectx, Ship.secty,
326 dy = (tqy + tsy / quadsize) - (Ship.quady + Ship.secty / quadsize);
move.c 159 dy = Ship.quady * NSECTS + Ship.secty + dy * xn;
179 Ship.quady = iy / NSECTS;
183 Ship.quady >= NQUADS) {
abandon.c 89 q = &Quad[Ship.quadx][Ship.quady];
137 Ship.quady = Now.base[i].y;
srscan.c 94 q = &Quad[Ship.quadx][Ship.quady];
124 Ship.quady, Ship.sectx, Ship.secty);
torped.c 196 killb(Ship.quadx, Ship.quady);
208 if (damaged(TORPED) || Quad[Ship.quadx][Ship.quady].stars < 0)
attack.c 89 if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.quady].stars < 0)
initquad.c 70 q = &Quad[Ship.quadx][Ship.quady];
trek.h 230 int quady; /* quadrant y coord */ member in struct:Ship_struct
setup.c 270 Ship.quady = iy;

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