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Searched
refs:quady
(Results
1 - 19
of
19
) sorted by relevancy
/src/games/trek/
lrscan.c
67
Ship.quadx, Ship.
quady
);
70
for (j = Ship.
quady
- 1; j <= Ship.
quady
+ 1; j++) {
88
for (j = Ship.
quady
- 1; j <= Ship.
quady
+ 1; j++) {
checkcond.c
82
if (Quad[Ship.quadx][Ship.
quady
].stars < 0)
84
if (Quad[Ship.quadx][Ship.
quady
].stars < 0)
88
killd(Ship.quadx, Ship.
quady
, 1);
dumpme.c
66
Ship.
quady
= ranf(NQUADS);
88
Ship.quadx, Ship.
quady
, Now.date);
help.c
101
if (Quad[Ship.quadx][Ship.
quady
].bases <= 0) {
106
dy = Now.base[i].y - Ship.
quady
;
119
Ship.
quady
= Now.base[l].y;
127
printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.
quady
);
nova.c
64
if (Sect[x][y] != STAR || Quad[Ship.quadx][Ship.
quady
].stars < 0)
80
Quad[Ship.quadx][Ship.
quady
].holes += 1;
82
Quad[Ship.quadx][Ship.
quady
].stars -= 1;
kill.c
71
Quad[Ship.quadx][Ship.
quady
].klings -= 1;
73
Quad[Ship.quadx][Ship.
quady
].scanned -= 100;
124
if (qx == Ship.quadx && qy == Ship.
quady
) {
159
q = &Quad[Ship.quadx][Ship.
quady
];
klmove.c
121
qy = Ship.
quady
;
144
motion = Quad[Ship.quadx][Ship.
quady
]
147
Quad[Ship.quadx][Ship.
quady
]
154
Quad[Ship.quadx][Ship.
quady
].klings -= 1;
ram.c
81
killb(Ship.quadx, Ship.
quady
);
snova.c
87
if (Ship.quadx == qx && Ship.
quady
== qy) {
105
qy = Ship.
quady
;
events.c
164
if (Ship.quadx == ix && Ship.
quady
== iy)
169
Ship.
quady
= iy;
174
Ship.quadx, Ship.
quady
);
256
if (e->x == Ship.quadx && e->y == Ship.
quady
) {
259
killb(Ship.quadx, Ship.
quady
);
283
if (!((ix == Ship.quadx && iy == Ship.
quady
) ||
383
if (ix == Ship.quadx && iy == Ship.
quady
) {
computer.c
142
j == Ship.
quady
) {
181
course = kalc(Ship.quadx, Ship.
quady
,
191
tqy = Ship.
quady
;
214
Ship.quadx, Ship.
quady
, Ship.sectx, Ship.secty,
326
dy = (tqy + tsy / quadsize) - (Ship.
quady
+ Ship.secty / quadsize);
move.c
159
dy = Ship.
quady
* NSECTS + Ship.secty + dy * xn;
179
Ship.
quady
= iy / NSECTS;
183
Ship.
quady
>= NQUADS) {
abandon.c
89
q = &Quad[Ship.quadx][Ship.
quady
];
137
Ship.
quady
= Now.base[i].y;
srscan.c
94
q = &Quad[Ship.quadx][Ship.
quady
];
124
Ship.
quady
, Ship.sectx, Ship.secty);
torped.c
196
killb(Ship.quadx, Ship.
quady
);
208
if (damaged(TORPED) || Quad[Ship.quadx][Ship.
quady
].stars < 0)
attack.c
89
if (Etc.nkling <= 0 || Quad[Ship.quadx][Ship.
quady
].stars < 0)
initquad.c
70
q = &Quad[Ship.quadx][Ship.
quady
];
trek.h
230
int
quady
; /* quadrant y coord */
member in struct:Ship_struct
setup.c
270
Ship.
quady
= iy;
Completed in 150 milliseconds
Indexes created Wed Oct 22 06:10:02 GMT 2025