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    Searched refs:r_see_invisible (Results 1 - 3 of 3) sorted by relevancy

  /src/games/rogue/
ring.c 69 boolean r_see_invisible; variable in typeref:typename:boolean
226 case R_SEE_INVISIBLE:
270 add_strength, regeneration, ring_exp, r_see_invisible,
289 r_see_invisible = 0;
323 case R_SEE_INVISIBLE:
324 r_see_invisible = 1;
monster.c 292 if ((!(detect_monster || see_invisible || r_see_invisible) &&
308 if ((!(detect_monster || see_invisible || r_see_invisible) &&
498 (detect_monster || see_invisible || r_see_invisible))) {
604 !(detect_monster || see_invisible || r_see_invisible))) {
rogue.h 146 #define R_SEE_INVISIBLE 8
657 extern boolean r_see_invisible;

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