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Searched
refs:r_see_invisible
(Results
1 - 3
of
3
) sorted by relevancy
/src/games/rogue/
ring.c
69
boolean
r_see_invisible
;
variable in typeref:typename:boolean
226
case
R_SEE_INVISIBLE
:
270
add_strength, regeneration, ring_exp,
r_see_invisible
,
289
r_see_invisible
= 0;
323
case
R_SEE_INVISIBLE
:
324
r_see_invisible
= 1;
monster.c
292
if ((!(detect_monster || see_invisible ||
r_see_invisible
) &&
308
if ((!(detect_monster || see_invisible ||
r_see_invisible
) &&
498
(detect_monster || see_invisible ||
r_see_invisible
))) {
604
!(detect_monster || see_invisible ||
r_see_invisible
))) {
rogue.h
146
#define
R_SEE_INVISIBLE
8
657
extern boolean
r_see_invisible
;
Completed in 35 milliseconds
Indexes created Sat Oct 18 16:10:06 GMT 2025