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  /src/games/hunt/huntd/
expl.c 170 switch (Maze[r->r_y][r->r_x]) {
177 save_char = Maze[r->r_y][r->r_x];
181 if (Maze[r->r_y][r->r_x] == SPACE)
193 Maze[r->r_y][r->r_x] = Orig_maze[r->r_y][r->r_x];
195 pp = play_at(r->r_y, r->r_x);
203 pp->p_over = Orig_maze[r->r_y][r->r_x];
205 Maze[r->r_y][r->r_x] = FLYER;
206 showexpl(r->r_y, r->r_x, FLYER);
209 Maze[r->r_y][r->r_x] = Orig_maze[r->r_y][r->r_x]
    [all...]
hunt.h 129 int r_x, r_y; member in struct:regen_def

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