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Searched
refs:r_x
(Results
1 - 2
of
2
) sorted by relevancy
/src/games/hunt/huntd/
expl.c
170
switch (Maze[r->r_y][r->
r_x
]) {
177
save_char = Maze[r->r_y][r->
r_x
];
181
if (Maze[r->r_y][r->
r_x
] == SPACE)
193
Maze[r->r_y][r->
r_x
] = Orig_maze[r->r_y][r->
r_x
];
195
pp = play_at(r->r_y, r->
r_x
);
203
pp->p_over = Orig_maze[r->r_y][r->
r_x
];
205
Maze[r->r_y][r->
r_x
] = FLYER;
206
showexpl(r->r_y, r->
r_x
, FLYER);
209
Maze[r->r_y][r->
r_x
] = Orig_maze[r->r_y][r->r_x]
[
all
...]
hunt.h
129
int
r_x
, r_y;
member in struct:regen_def
Completed in 61 milliseconds
Indexes created Wed Oct 15 16:09:53 GMT 2025